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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 18:32:55 +00:00
First look at using (very) basic tags for dynamic block properties
this allows plugins to, for example, add their own custom dirt-like blocks which support having flowers placed on them.
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@ -56,7 +56,7 @@ class Block{
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protected BlockIdentifier $idInfo;
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protected string $fallbackName;
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protected BlockBreakInfo $breakInfo;
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protected BlockTypeInfo $typeInfo;
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protected Position $position;
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/** @var AxisAlignedBB[]|null */
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@ -68,7 +68,7 @@ class Block{
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public function __construct(BlockIdentifier $idInfo, string $name, BlockTypeInfo $typeInfo){
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$this->idInfo = $idInfo;
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$this->fallbackName = $name;
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$this->breakInfo = $typeInfo->getBreakInfo();
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$this->typeInfo = $typeInfo;
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$this->position = new Position(0, 0, 0, null);
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}
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@ -237,6 +237,25 @@ class Block{
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return $this->getStateId() === $other->getStateId();
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}
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/**
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* @return string[]
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*/
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public function getTypeTags() : array{
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return $this->typeInfo->getTypeTags();
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}
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/**
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* Returns whether this block type has the given type tag. Type tags are used as a dynamic way to tag blocks as
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* having certain properties, allowing type checks which are more dynamic than hardcoding a bunch of IDs or a bunch
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* of instanceof checks.
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*
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* For example, grass blocks, dirt, farmland, podzol and mycelium are all dirt-like blocks, and support the
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* placement of blocks like flowers, so they have a common tag which allows them to be identified as such.
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*/
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public function hasTypeTag(string $tag) : bool{
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return $this->typeInfo->hasTypeTag($tag);
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}
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/**
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* AKA: Block->isPlaceable
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*/
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@ -268,7 +287,7 @@ class Block{
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* Returns an object containing information about the destruction requirements of this block.
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*/
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public function getBreakInfo() : BlockBreakInfo{
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return $this->breakInfo;
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return $this->typeInfo->getBreakInfo();
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}
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/**
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@ -412,7 +431,7 @@ class Block{
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* @return Item[]
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*/
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public function getDrops(Item $item) : array{
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if($this->breakInfo->isToolCompatible($item)){
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if($this->getBreakInfo()->isToolCompatible($item)){
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if($this->isAffectedBySilkTouch() && $item->hasEnchantment(VanillaEnchantments::SILK_TOUCH())){
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return $this->getSilkTouchDrops($item);
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}
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@ -454,7 +473,7 @@ class Block{
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* Returns how much XP will be dropped by breaking this block with the given item.
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*/
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public function getXpDropForTool(Item $item) : int{
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if($item->hasEnchantment(VanillaEnchantments::SILK_TOUCH()) || !$this->breakInfo->isToolCompatible($item)){
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if($item->hasEnchantment(VanillaEnchantments::SILK_TOUCH()) || !$this->getBreakInfo()->isToolCompatible($item)){
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return 0;
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}
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