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Added ChunkLoader interface
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112
src/pocketmine/level/ChunkLoader.php
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112
src/pocketmine/level/ChunkLoader.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\level;
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use pocketmine\block\Block;
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use pocketmine\level\format\FullChunk;
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use pocketmine\math\Vector3;
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/**
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* If you want to keep chunks loaded and receive notifications on a specific area,
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* extend this class and register it into Level. This will also tick chunks.
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*
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* Register Level->registerChunkLoader($this, $chunkX, $chunkZ)
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* Unregister Level->unregisterChunkLoader($this, $chunkX, $chunkZ)
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*
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* WARNING: When moving this object around in the world or destroying it,
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* be sure to free the existing references from Level, otherwise you'll leak memory.
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*/
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interface ChunkLoader{
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/**
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* Returns the ChunkLoader id.
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* Call Level::generateChunkLoaderId($this) to generate and save it
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*
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* @return int
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*/
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public function getLoaderId();
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/**
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* Returns if the chunk loader is currently active
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*
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* @return bool
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*/
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public function isLoaderActive();
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/**
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* @return Position
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*/
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public function getPosition();
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/**
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* @return float
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*/
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public function getX();
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/**
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* @return float
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*/
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public function getZ();
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/**
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* @return Level
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*/
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public function getLevel();
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/**
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* This method will be called when a Chunk is replaced by a new one
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*
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* @param FullChunk $chunk
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*/
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public function onChunkChanged(FullChunk $chunk);
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/**
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* This method will be called when a registered chunk is loaded
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*
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* @param FullChunk $chunk
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*/
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public function onChunkLoaded(FullChunk $chunk);
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/**
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* This method will be called when a registered chunk is unloaded
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*
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* @param FullChunk $chunk
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*/
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public function onChunkUnloaded(FullChunk $chunk);
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/**
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* This method will be called when a registered chunk is populated
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* Usually it'll be sent with another call to onChunkChanged()
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*
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* @param FullChunk $chunk
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*/
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public function onChunkPopulated(FullChunk $chunk);
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/**
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* This method will be called when a block changes in a registered chunk
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*
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* @param Block|Vector3 $block
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*/
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public function onBlockChanged(Vector3 $block);
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}
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