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Fixed players can't join if spawn-radius is higher than the player's view distance
TODO: use this properly instead of calculating a count
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@ -429,6 +429,9 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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public function setViewDistance(int $distance){
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public function setViewDistance(int $distance){
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$this->viewDistance = $this->server->getAllowedViewDistance($distance);
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$this->viewDistance = $this->server->getAllowedViewDistance($distance);
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$this->spawnThreshold = (int) min($this->viewDistance, $this->server->getProperty("chunk-sending.spawn-radius")) ** 2 * M_PI;
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$pk = new ChunkRadiusUpdatedPacket();
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$pk = new ChunkRadiusUpdatedPacket();
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$pk->radius = $this->viewDistance;
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$pk->radius = $this->viewDistance;
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$this->dataPacket($pk);
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$this->dataPacket($pk);
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