Merge 'minor-next' into 'major-next'

Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/15288247521
This commit is contained in:
pmmp-admin-bot[bot] 2025-05-28 00:03:15 +00:00
commit d5a1007c80
31 changed files with 1029 additions and 108 deletions

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@ -786,8 +786,9 @@ final class BlockTypeIds{
public const RESIN_BRICKS = 10756;
public const RESIN_CLUMP = 10757;
public const CHISELED_RESIN_BRICKS = 10758;
public const RESPAWN_ANCHOR = 10759;
public const FIRST_UNUSED_BLOCK_ID = 10759;
public const FIRST_UNUSED_BLOCK_ID = 10760;
private static int $nextDynamicId = self::FIRST_UNUSED_BLOCK_ID;

123
src/block/RespawnAnchor.php Normal file
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@ -0,0 +1,123 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\data\runtime\RuntimeDataDescriber;
use pocketmine\event\block\BlockPreExplodeEvent;
use pocketmine\event\player\PlayerRespawnAnchorUseEvent;
use pocketmine\item\Item;
use pocketmine\item\ItemTypeIds;
use pocketmine\lang\KnownTranslationFactory;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\utils\TextFormat;
use pocketmine\world\Explosion;
use pocketmine\world\Position;
use pocketmine\world\sound\RespawnAnchorChargeSound;
use pocketmine\world\sound\RespawnAnchorSetSpawnSound;
final class RespawnAnchor extends Opaque{
private const MIN_CHARGES = 0;
private const MAX_CHARGES = 4;
private int $charges = self::MIN_CHARGES;
protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
$w->boundedIntAuto(self::MIN_CHARGES, self::MAX_CHARGES, $this->charges);
}
public function getCharges() : int{
return $this->charges;
}
/** @return $this */
public function setCharges(int $charges) : self{
if($charges < self::MIN_CHARGES || $charges > self::MAX_CHARGES){
throw new \InvalidArgumentException("Charges must be between " . self::MIN_CHARGES . " and " . self::MAX_CHARGES . ", given: $charges");
}
$this->charges = $charges;
return $this;
}
public function getLightLevel() : int{
return $this->charges > 0 ? ($this->charges * 4) - 1 : 0;
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
if($item->getTypeId() === ItemTypeIds::fromBlockTypeId(BlockTypeIds::GLOWSTONE) && $this->charges < self::MAX_CHARGES){
$this->position->getWorld()->setBlock($this->position, $this->setCharges($this->charges + 1));
$this->position->getWorld()->addSound($this->position, new RespawnAnchorChargeSound());
return true;
}
if($this->charges > self::MIN_CHARGES){
if($player === null){
return false;
}
$ev = new PlayerRespawnAnchorUseEvent($player, $this, PlayerRespawnAnchorUseEvent::ACTION_EXPLODE);
$ev->call();
if($ev->isCancelled()){
return false;
}
switch($ev->getAction()){
case PlayerRespawnAnchorUseEvent::ACTION_EXPLODE:
$this->explode($player);
return false;
case PlayerRespawnAnchorUseEvent::ACTION_SET_SPAWN:
if($player->getSpawn() !== null && $player->getSpawn()->equals($this->position)){
return true;
}
$player->setSpawn($this->position);
$this->position->getWorld()->addSound($this->position, new RespawnAnchorSetSpawnSound());
$player->sendMessage(KnownTranslationFactory::tile_respawn_anchor_respawnSet()->prefix(TextFormat::GRAY));
return true;
}
}
return false;
}
private function explode(?Player $player) : void{
$ev = new BlockPreExplodeEvent($this, 5, $player);
$ev->setIncendiary(true);
$ev->call();
if($ev->isCancelled()){
return;
}
$this->position->getWorld()->setBlock($this->position, VanillaBlocks::AIR());
$explosion = new Explosion(Position::fromObject($this->position->add(0.5, 0.5, 0.5), $this->position->getWorld()), $ev->getRadius(), $this);
$explosion->setFireChance($ev->getFireChance());
if($ev->isBlockBreaking()){
$explosion->explodeA();
}
$explosion->explodeB();
}
}

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@ -694,6 +694,7 @@ use function strtolower;
* @method static Stair RESIN_BRICK_STAIRS()
* @method static Wall RESIN_BRICK_WALL()
* @method static ResinClump RESIN_CLUMP()
* @method static RespawnAnchor RESPAWN_ANCHOR()
* @method static DoublePlant ROSE_BUSH()
* @method static Sand SAND()
* @method static Opaque SANDSTONE()
@ -1647,6 +1648,8 @@ final class VanillaBlocks{
self::register("warped_roots", fn(BID $id) => new NetherRoots($id, "Warped Roots", $netherRootsInfo));
self::register("chain", fn(BID $id) => new Chain($id, "Chain", new Info(BreakInfo::pickaxe(5.0, ToolTier::WOOD, 30.0))));
self::register("respawn_anchor", fn(BID $id) => new RespawnAnchor($id, "Respawn Anchor", new Info(BreakInfo::pickaxe(50.0, ToolTier::DIAMOND, 6000.0))));
}
private static function registerBlocksR17() : void{

View File

@ -122,6 +122,7 @@ use pocketmine\block\RedstoneRepeater;
use pocketmine\block\RedstoneTorch;
use pocketmine\block\RedstoneWire;
use pocketmine\block\ResinClump;
use pocketmine\block\RespawnAnchor;
use pocketmine\block\RuntimeBlockStateRegistry;
use pocketmine\block\Sapling;
use pocketmine\block\SeaPickle;
@ -1753,6 +1754,10 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
return Writer::create(Ids::RESIN_CLUMP)
->writeFacingFlags($block->getFaces());
});
$this->map(Blocks::RESPAWN_ANCHOR(), function(RespawnAnchor $block) : Writer{
return Writer::create(Ids::RESPAWN_ANCHOR)
->writeInt(StateNames::RESPAWN_ANCHOR_CHARGE, $block->getCharges());
});
$this->map(Blocks::ROSE_BUSH(), fn(DoublePlant $block) => Helper::encodeDoublePlant($block, Writer::create(Ids::ROSE_BUSH)));
$this->mapSlab(Blocks::SANDSTONE_SLAB(), Ids::SANDSTONE_SLAB, Ids::SANDSTONE_DOUBLE_SLAB);
$this->mapStairs(Blocks::SANDSTONE_STAIRS(), Ids::SANDSTONE_STAIRS);

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@ -1717,6 +1717,10 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
$this->mapStairs(Ids::RESIN_BRICK_STAIRS, fn() => Blocks::RESIN_BRICK_STAIRS());
$this->map(Ids::RESIN_BRICK_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::RESIN_BRICK_WALL(), $in));
$this->map(Ids::RESIN_CLUMP, fn(Reader $in) => Blocks::RESIN_CLUMP()->setFaces($in->readFacingFlags()));
$this->map(Ids::RESPAWN_ANCHOR, function(Reader $in) : Block{
return Blocks::RESPAWN_ANCHOR()
->setCharges($in->readBoundedInt(StateNames::RESPAWN_ANCHOR_CHARGE, 0, 4));
});
$this->mapSlab(Ids::SANDSTONE_SLAB, Ids::SANDSTONE_DOUBLE_SLAB, fn() => Blocks::SANDSTONE_SLAB());
$this->mapStairs(Ids::SANDSTONE_STAIRS, fn() => Blocks::SANDSTONE_STAIRS());
$this->map(Ids::SANDSTONE_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::SANDSTONE_WALL(), $in));

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@ -129,7 +129,7 @@ class EndCrystal extends Entity implements Explosive{
$ev = new EntityPreExplodeEvent($this, 6);
$ev->call();
if(!$ev->isCancelled()){
$explosion = new Explosion($this->getPosition(), $ev->getRadius(), $this);
$explosion = new Explosion($this->getPosition(), $ev->getRadius(), $this, $ev->getFireChance());
if($ev->isBlockBreaking()){
$explosion->explodeA();
}

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@ -121,7 +121,7 @@ class PrimedTNT extends Entity implements Explosive{
$ev->call();
if(!$ev->isCancelled()){
//TODO: deal with underwater TNT (underwater TNT treats water as if it has a blast resistance of 0)
$explosion = new Explosion(Position::fromObject($this->location->add(0, $this->size->getHeight() / 2, 0), $this->getWorld()), $ev->getRadius(), $this);
$explosion = new Explosion(Position::fromObject($this->location->add(0, $this->size->getHeight() / 2, 0), $this->getWorld()), $ev->getRadius(), $this, $ev->getFireChance());
if($ev->isBlockBreaking()){
$explosion->explodeA();
}

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@ -0,0 +1,122 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\event\block;
use pocketmine\block\Block;
use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait;
use pocketmine\utils\Utils;
use pocketmine\world\Position;
/**
* Called when a block explodes, after explosion impact has been calculated.
*
* @see BlockPreExplodeEvent
*/
class BlockExplodeEvent extends BlockEvent implements Cancellable{
use CancellableTrait;
/**
* @param Block[] $blocks
* @param Block[] $ignitions
*/
public function __construct(
Block $block,
private Position $position,
private array $blocks,
private float $yield,
private array $ignitions
){
parent::__construct($block);
Utils::checkFloatNotInfOrNaN("yield", $yield);
if($yield < 0.0 || $yield > 100.0){
throw new \InvalidArgumentException("Yield must be in range 0.0 - 100.0");
}
}
public function getPosition() : Position{
return $this->position;
}
/**
* Returns the percentage chance of drops from each block destroyed by the explosion.
*
* @return float 0-100
*/
public function getYield() : float{
return $this->yield;
}
/**
* Sets the percentage chance of drops from each block destroyed by the explosion.
*
* @param float $yield 0-100
*/
public function setYield(float $yield) : void{
Utils::checkFloatNotInfOrNaN("yield", $yield);
if($yield < 0.0 || $yield > 100.0){
throw new \InvalidArgumentException("Yield must be in range 0.0 - 100.0");
}
$this->yield = $yield;
}
/**
* Returns a list of blocks destroyed by the explosion.
*
* @return Block[]
*/
public function getAffectedBlocks() : array{
return $this->blocks;
}
/**
* Sets the blocks destroyed by the explosion.
*
* @param Block[] $blocks
*/
public function setAffectedBlocks(array $blocks) : void{
Utils::validateArrayValueType($blocks, fn(Block $block) => null);
$this->blocks = $blocks;
}
/**
* Returns a list of affected blocks that will be replaced by fire.
*
* @return Block[]
*/
public function getIgnitions() : array{
return $this->ignitions;
}
/**
* Set the list of blocks that will be replaced by fire.
*
* @param Block[] $ignitions
*/
public function setIgnitions(array $ignitions) : void{
Utils::validateArrayValueType($ignitions, fn(Block $block) => null);
$this->ignitions = $ignitions;
}
}

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@ -0,0 +1,129 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\event\block;
use pocketmine\block\Block;
use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait;
use pocketmine\player\Player;
use pocketmine\utils\Utils;
use pocketmine\world\Explosion;
/**
* Called when a block wants to explode, before the explosion impact is calculated.
* This allows changing the explosion force, fire chance and whether it will destroy blocks.
*
* @see BlockExplodeEvent
*/
class BlockPreExplodeEvent extends BlockEvent implements Cancellable{
use CancellableTrait;
private bool $blockBreaking = true;
public function __construct(
Block $block,
private float $radius,
private readonly ?Player $player = null,
private float $fireChance = 0.0
){
Utils::checkFloatNotInfOrNaN("radius", $radius);
if($radius <= 0){
throw new \InvalidArgumentException("Explosion radius must be positive");
}
Utils::checkFloatNotInfOrNaN("fireChance", $fireChance);
if($fireChance < 0.0 || $fireChance > 1.0){
throw new \InvalidArgumentException("Fire chance must be a number between 0 and 1.");
}
parent::__construct($block);
}
public function getRadius() : float{
return $this->radius;
}
public function setRadius(float $radius) : void{
Utils::checkFloatNotInfOrNaN("radius", $radius);
if($radius <= 0){
throw new \InvalidArgumentException("Explosion radius must be positive");
}
$this->radius = $radius;
}
public function isBlockBreaking() : bool{
return $this->blockBreaking;
}
public function setBlockBreaking(bool $affectsBlocks) : void{
$this->blockBreaking = $affectsBlocks;
}
/**
* Returns whether the explosion will create a fire.
*/
public function isIncendiary() : bool{
return $this->fireChance > 0;
}
/**
* Sets whether the explosion will create a fire by filling fireChance with default values.
*
* If $incendiary is true, the fire chance will be filled only if explosion isn't currently creating a fire (if fire chance is 0).
*/
public function setIncendiary(bool $incendiary) : void{
if(!$incendiary){
$this->fireChance = 0;
}elseif($this->fireChance <= 0){
$this->fireChance = Explosion::DEFAULT_FIRE_CHANCE;
}
}
/**
* Returns a chance between 0 and 1 of creating a fire.
*/
public function getFireChance() : float{
return $this->fireChance;
}
/**
* Sets a chance between 0 and 1 of creating a fire.
* For example, if the chance is 1/3, then that amount of affected blocks will be ignited.
*
* @param float $fireChance 0 ... 1
*/
public function setFireChance(float $fireChance) : void{
Utils::checkFloatNotInfOrNaN("fireChance", $fireChance);
if($fireChance < 0.0 || $fireChance > 1.0){
throw new \InvalidArgumentException("Fire chance must be a number between 0 and 1.");
}
$this->fireChance = $fireChance;
}
/**
* Returns the player who triggered the block explosion.
* Returns null if the block was exploded by other means.
*/
public function getPlayer() : ?Player{
return $this->player;
}
}

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@ -43,13 +43,15 @@ class EntityExplodeEvent extends EntityEvent implements Cancellable{
/**
* @param Block[] $blocks
* @param float $yield 0-100
* @param float $yield 0-100
* @param Block[] $ignitions
*/
public function __construct(
Entity $entity,
protected Position $position,
protected array $blocks,
protected float $yield
protected float $yield,
private array $ignitions
){
$this->entity = $entity;
if($yield < 0.0 || $yield > 100.0){
@ -98,4 +100,23 @@ class EntityExplodeEvent extends EntityEvent implements Cancellable{
}
$this->yield = $yield;
}
/**
* Set the list of blocks that will be replaced by fire.
*
* @param Block[] $ignitions
*/
public function setIgnitions(array $ignitions) : void{
Utils::validateArrayValueType($ignitions, fn(Block $block) => null);
$this->ignitions = $ignitions;
}
/**
* Returns a list of affected blocks that will be replaced by fire.
*
* @return Block[]
*/
public function getIgnitions() : array{
return $this->ignitions;
}
}

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@ -26,6 +26,8 @@ namespace pocketmine\event\entity;
use pocketmine\entity\Entity;
use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait;
use pocketmine\utils\Utils;
use pocketmine\world\Explosion;
/**
* Called when an entity decides to explode, before the explosion's impact is calculated.
@ -42,11 +44,16 @@ class EntityPreExplodeEvent extends EntityEvent implements Cancellable{
public function __construct(
Entity $entity,
protected float $radius
protected float $radius,
private float $fireChance = 0.0,
){
if($radius <= 0){
throw new \InvalidArgumentException("Explosion radius must be positive");
}
Utils::checkFloatNotInfOrNaN("fireChance", $fireChance);
if($fireChance < 0.0 || $fireChance > 1.0){
throw new \InvalidArgumentException("Fire chance must be between 0 and 1.");
}
$this->entity = $entity;
}
@ -61,6 +68,47 @@ class EntityPreExplodeEvent extends EntityEvent implements Cancellable{
$this->radius = $radius;
}
/**
* Returns whether the explosion will create a fire.
*/
public function isIncendiary() : bool{
return $this->fireChance > 0;
}
/**
* Sets whether the explosion will create a fire by filling fireChance with default values.
*
* If $incendiary is true, the fire chance will be filled only if explosion isn't currently creating a fire (if fire chance is 0).
*/
public function setIncendiary(bool $incendiary) : void{
if(!$incendiary){
$this->fireChance = 0;
}elseif($this->fireChance <= 0){
$this->fireChance = Explosion::DEFAULT_FIRE_CHANCE;
}
}
/**
* Returns a chance between 0 and 1 of creating a fire.
*/
public function getFireChance() : float{
return $this->fireChance;
}
/**
* Sets a chance between 0 and 1 of creating a fire.
* For example, if the chance is 1/3, then that amount of affected blocks will be ignited.
*
* @param float $fireChance 0 ... 1
*/
public function setFireChance(float $fireChance) : void{
Utils::checkFloatNotInfOrNaN("fireChance", $fireChance);
if($fireChance < 0.0 || $fireChance > 1.0){
throw new \InvalidArgumentException("Fire chance must be between 0 and 1.");
}
$this->fireChance = $fireChance;
}
public function isBlockBreaking() : bool{
return $this->blockBreaking;
}

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@ -0,0 +1,56 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\event\player;
use pocketmine\block\Block;
use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait;
use pocketmine\player\Player;
class PlayerRespawnAnchorUseEvent extends PlayerEvent implements Cancellable{
use CancellableTrait;
public const ACTION_EXPLODE = 0;
public const ACTION_SET_SPAWN = 1;
public function __construct(
Player $player,
protected Block $block,
private int $action = self::ACTION_EXPLODE
){
$this->player = $player;
}
public function getBlock() : Block{
return $this->block;
}
public function getAction() : int{
return $this->action;
}
public function setAction(int $action) : void{
$this->action = $action;
}
}

View File

@ -993,6 +993,7 @@ final class StringToItemParser extends StringToTParser{
$result->registerBlock("resin_brick_wall", fn() => Blocks::RESIN_BRICK_WALL());
$result->registerBlock("resin_bricks", fn() => Blocks::RESIN_BRICKS());
$result->registerBlock("resin_clump", fn() => Blocks::RESIN_CLUMP());
$result->registerBlock("respawn_anchor", fn() => Blocks::RESPAWN_ANCHOR());
$result->registerBlock("rooted_dirt", fn() => Blocks::DIRT()->setDirtType(DirtType::ROOTED));
$result->registerBlock("rose", fn() => Blocks::POPPY());
$result->registerBlock("rose_bush", fn() => Blocks::ROSE_BUSH());

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@ -27,6 +27,7 @@ use DateTimeImmutable;
use pocketmine\block\BaseSign;
use pocketmine\block\Bed;
use pocketmine\block\BlockTypeTags;
use pocketmine\block\RespawnAnchor;
use pocketmine\block\UnknownBlock;
use pocketmine\block\VanillaBlocks;
use pocketmine\command\CommandSender;
@ -137,6 +138,7 @@ use pocketmine\world\sound\EntityAttackNoDamageSound;
use pocketmine\world\sound\EntityAttackSound;
use pocketmine\world\sound\FireExtinguishSound;
use pocketmine\world\sound\ItemBreakSound;
use pocketmine\world\sound\RespawnAnchorDepleteSound;
use pocketmine\world\sound\Sound;
use pocketmine\world\World;
use pocketmine\YmlServerProperties;
@ -2543,6 +2545,21 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
}
$this->logger->debug("Respawn position located, completing respawn");
$ev = new PlayerRespawnEvent($this, $safeSpawn);
$spawnPosition = $ev->getRespawnPosition();
$spawnBlock = $spawnPosition->getWorld()->getBlock($spawnPosition);
if($spawnBlock instanceof RespawnAnchor){
if($spawnBlock->getCharges() > 0){
$spawnPosition->getWorld()->setBlock($spawnPosition, $spawnBlock->setCharges($spawnBlock->getCharges() - 1));
$spawnPosition->getWorld()->addSound($spawnPosition, new RespawnAnchorDepleteSound());
}else{
$defaultSpawn = $this->server->getWorldManager()->getDefaultWorld()?->getSpawnLocation();
if($defaultSpawn !== null){
$this->setSpawn($defaultSpawn);
$ev->setRespawnPosition($defaultSpawn);
$this->sendMessage(KnownTranslationFactory::tile_respawn_anchor_notValid()->prefix(TextFormat::GRAY));
}
}
}
$ev->call();
$realSpawn = Position::fromObject($ev->getRespawnPosition()->add(0.5, 0, 0.5), $ev->getRespawnPosition()->getWorld());

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@ -26,16 +26,20 @@ namespace pocketmine\world;
use pocketmine\block\Block;
use pocketmine\block\RuntimeBlockStateRegistry;
use pocketmine\block\TNT;
use pocketmine\block\utils\SupportType;
use pocketmine\block\VanillaBlocks;
use pocketmine\entity\Entity;
use pocketmine\event\block\BlockExplodeEvent;
use pocketmine\event\entity\EntityDamageByBlockEvent;
use pocketmine\event\entity\EntityDamageByEntityEvent;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\event\entity\EntityExplodeEvent;
use pocketmine\item\VanillaItems;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\utils\AssumptionFailedError;
use pocketmine\utils\Utils;
use pocketmine\world\format\SubChunk;
use pocketmine\world\particle\HugeExplodeSeedParticle;
use pocketmine\world\sound\ExplodeSound;
@ -48,25 +52,36 @@ use function mt_rand;
use function sqrt;
class Explosion{
public const DEFAULT_FIRE_CHANCE = 1.0 / 3.0;
private int $rays = 16;
public World $world;
/** @var Block[] */
/**
* @var Block[]
* @phpstan-var array<int, Block>
*/
public array $affectedBlocks = [];
public float $stepLen = 0.3;
/** @var Block[] */
private array $fireIgnitions = [];
private SubChunkExplorer $subChunkExplorer;
public function __construct(
public Position $source,
public float $radius,
private Entity|Block|null $what = null
private Entity|Block|null $what = null,
private float $fireChance = 0.0
){
if(!$this->source->isValid()){
throw new \InvalidArgumentException("Position does not have a valid world");
}
$this->world = $this->source->getWorld();
Utils::checkFloatNotInfOrNaN("fireChance", $fireChance);
if($fireChance < 0.0 || $fireChance > 1.0){
throw new \InvalidArgumentException("Fire chance must be a number between 0 and 1.");
}
if($radius <= 0){
throw new \InvalidArgumentException("Explosion radius must be greater than 0, got $radius");
}
@ -85,6 +100,7 @@ class Explosion{
$blockFactory = RuntimeBlockStateRegistry::getInstance();
$mRays = $this->rays - 1;
$incendiary = $this->fireChance > 0;
for($i = 0; $i < $this->rays; ++$i){
for($j = 0; $j < $this->rays; ++$j){
for($k = 0; $k < $this->rays; ++$k){
@ -127,7 +143,12 @@ class Explosion{
$_block = $this->world->getBlockAt($vBlockX, $vBlockY, $vBlockZ, true, false);
foreach($_block->getAffectedBlocks() as $_affectedBlock){
$_affectedBlockPos = $_affectedBlock->getPosition();
$this->affectedBlocks[World::blockHash($_affectedBlockPos->x, $_affectedBlockPos->y, $_affectedBlockPos->z)] = $_affectedBlock;
$posHash = World::blockHash($_affectedBlockPos->x, $_affectedBlockPos->y, $_affectedBlockPos->z);
$this->affectedBlocks[$posHash] = $_affectedBlock;
if($incendiary && Utils::getRandomFloat() <= $this->fireChance){
$this->fireIgnitions[$posHash] = $_affectedBlock;
}
}
}
}
@ -150,13 +171,32 @@ class Explosion{
$yield = min(100, (1 / $this->radius) * 100);
if($this->what instanceof Entity){
$ev = new EntityExplodeEvent($this->what, $this->source, $this->affectedBlocks, $yield);
$ev = new EntityExplodeEvent($this->what, $this->source, $this->affectedBlocks, $yield, $this->fireIgnitions);
$ev->call();
if($ev->isCancelled()){
return false;
}
$yield = $ev->getYield();
$this->affectedBlocks = $ev->getBlockList();
$this->fireIgnitions = $ev->getIgnitions();
}elseif($this->what instanceof Block){
$ev = new BlockExplodeEvent(
$this->what,
$this->source,
$this->affectedBlocks,
$yield,
$this->fireIgnitions,
);
$ev->call();
if($ev->isCancelled()){
return false;
}else{
$yield = $ev->getYield();
$this->affectedBlocks = $ev->getBlockList();
$this->affectedBlocks = $ev->getAffectedBlocks();
$this->fireIgnitions = $ev->getIgnitions();
}
}
@ -198,8 +238,9 @@ class Explosion{
$air = VanillaItems::AIR();
$airBlock = VanillaBlocks::AIR();
$fireBlock = VanillaBlocks::FIRE();
foreach($this->affectedBlocks as $block){
foreach($this->affectedBlocks as $hash => $block){
$pos = $block->getPosition();
if($block instanceof TNT){
$block->ignite(mt_rand(10, 30));
@ -212,7 +253,13 @@ class Explosion{
if(($t = $this->world->getTileAt($pos->x, $pos->y, $pos->z)) !== null){
$t->onBlockDestroyed(); //needed to create drops for inventories
}
$this->world->setBlockAt($pos->x, $pos->y, $pos->z, $airBlock);
$targetBlock =
isset($this->fireIgnitions[$hash]) &&
$block->getSide(Facing::DOWN)->getSupportType(Facing::UP) === SupportType::FULL ?
$fireBlock :
$airBlock;
$this->world->setBlockAt($pos->x, $pos->y, $pos->z, $targetBlock);
}
}
@ -221,4 +268,18 @@ class Explosion{
return true;
}
/**
* Sets a chance between 0 and 1 of creating a fire.
* For example, if the chance is 1/3, then that amount of affected blocks will be ignited.
*
* @param float $fireChance 0 ... 1
*/
public function setFireChance(float $fireChance) : void{
Utils::checkFloatNotInfOrNaN("fireChance", $fireChance);
if($fireChance < 0.0 || $fireChance > 1.0){
throw new \InvalidArgumentException("Fire chance must be a number between 0 and 1.");
}
$this->fireChance = $fireChance;
}
}

View File

@ -93,9 +93,11 @@ use pocketmine\world\format\io\GlobalBlockStateHandlers;
use pocketmine\world\format\io\WritableWorldProvider;
use pocketmine\world\format\LightArray;
use pocketmine\world\format\SubChunk;
use pocketmine\world\generator\executor\AsyncGeneratorExecutor;
use pocketmine\world\generator\executor\GeneratorExecutor;
use pocketmine\world\generator\executor\GeneratorExecutorSetupParameters;
use pocketmine\world\generator\executor\SyncGeneratorExecutor;
use pocketmine\world\generator\GeneratorManager;
use pocketmine\world\generator\GeneratorRegisterTask;
use pocketmine\world\generator\GeneratorUnregisterTask;
use pocketmine\world\generator\PopulationTask;
use pocketmine\world\light\BlockLightUpdate;
use pocketmine\world\light\LightPopulationTask;
@ -336,11 +338,7 @@ class World implements ChunkManager{
*/
private array $chunkPopulationRequestQueueIndex = [];
/**
* @var true[]
* @phpstan-var array<int, true>
*/
private array $generatorRegisteredWorkers = [];
private readonly GeneratorExecutor $generatorExecutor;
private bool $autoSave = true;
@ -360,9 +358,6 @@ class World implements ChunkManager{
private bool $doingTick = false;
/** @phpstan-var class-string<generator\Generator> */
private string $generator;
private bool $unloaded = false;
/**
* @var \Closure[]
@ -498,7 +493,23 @@ class World implements ChunkManager{
$generator = GeneratorManager::getInstance()->getGenerator($this->provider->getWorldData()->getGenerator()) ??
throw new AssumptionFailedError("WorldManager should already have checked that the generator exists");
$generator->validateGeneratorOptions($this->provider->getWorldData()->getGeneratorOptions());
$this->generator = $generator->getGeneratorClass();
$executorSetupParameters = new GeneratorExecutorSetupParameters(
worldMinY: $this->minY,
worldMaxY: $this->maxY,
generatorSeed: $this->getSeed(),
generatorClass: $generator->getGeneratorClass(),
generatorSettings: $this->provider->getWorldData()->getGeneratorOptions()
);
$this->generatorExecutor = $generator->isFast() ?
new SyncGeneratorExecutor($executorSetupParameters) :
new AsyncGeneratorExecutor(
$this->logger,
$this->workerPool,
$executorSetupParameters,
$this->worldId
);
$this->chunkPopulationRequestQueue = new \SplQueue();
$this->addOnUnloadCallback(function() : void{
$this->logger->debug("Cancelling unfulfilled generation requests");
@ -534,17 +545,6 @@ class World implements ChunkManager{
$this->initRandomTickBlocksFromConfig($cfg);
$this->timings = new WorldTimings($this);
$this->workerPool->addWorkerStartHook($workerStartHook = function(int $workerId) : void{
if(array_key_exists($workerId, $this->generatorRegisteredWorkers)){
$this->logger->debug("Worker $workerId with previously registered generator restarted, flagging as unregistered");
unset($this->generatorRegisteredWorkers[$workerId]);
}
});
$workerPool = $this->workerPool;
$this->addOnUnloadCallback(static function() use ($workerPool, $workerStartHook) : void{
$workerPool->removeWorkerStartHook($workerStartHook);
});
}
private function initRandomTickBlocksFromConfig(ServerConfigGroup $cfg) : void{
@ -585,21 +585,6 @@ class World implements ChunkManager{
return $this->tickRateTime;
}
public function registerGeneratorToWorker(int $worker) : void{
$this->logger->debug("Registering generator on worker $worker");
$this->workerPool->submitTaskToWorker(new GeneratorRegisterTask($this, $this->generator, $this->provider->getWorldData()->getGeneratorOptions()), $worker);
$this->generatorRegisteredWorkers[$worker] = true;
}
public function unregisterGenerator() : void{
foreach($this->workerPool->getRunningWorkers() as $i){
if(isset($this->generatorRegisteredWorkers[$i])){
$this->workerPool->submitTaskToWorker(new GeneratorUnregisterTask($this), $i);
}
}
$this->generatorRegisteredWorkers = [];
}
public function getServer() : Server{
return $this->server;
}
@ -657,7 +642,7 @@ class World implements ChunkManager{
$this->save();
$this->unregisterGenerator();
$this->generatorExecutor->shutdown();
$this->provider->close();
$this->blockCache = [];
@ -3467,8 +3452,8 @@ class World implements ChunkManager{
$centerChunk = $this->loadChunk($chunkX, $chunkZ);
$adjacentChunks = $this->getAdjacentChunks($chunkX, $chunkZ);
$task = new PopulationTask(
$this->worldId,
$this->generatorExecutor->populate(
$chunkX,
$chunkZ,
$centerChunk,
@ -3481,15 +3466,6 @@ class World implements ChunkManager{
$this->generateChunkCallback($chunkPopulationLockId, $chunkX, $chunkZ, $centerChunk, $adjacentChunks, $temporaryChunkLoader);
}
);
$workerId = $this->workerPool->selectWorker();
if(!isset($this->workerPool->getRunningWorkers()[$workerId]) && isset($this->generatorRegisteredWorkers[$workerId])){
$this->logger->debug("Selected worker $workerId previously had generator registered, but is now offline");
unset($this->generatorRegisteredWorkers[$workerId]);
}
if(!isset($this->generatorRegisteredWorkers[$workerId])){
$this->registerGeneratorToWorker($workerId);
}
$this->workerPool->submitTaskToWorker($task, $workerId);
return $resolver->getPromise();
}finally{

View File

@ -50,7 +50,7 @@ final class GeneratorManager{
}catch(InvalidGeneratorOptionsException $e){
return $e;
}
});
}, fast: true);
$this->addGenerator(Normal::class, "normal", fn() => null);
$this->addAlias("normal", "default");
$this->addGenerator(Nether::class, "nether", fn() => null);
@ -62,6 +62,7 @@ final class GeneratorManager{
* @param string $name Alias for this generator type that can be written in configs
* @param \Closure $presetValidator Callback to validate generator options for new worlds
* @param bool $overwrite Whether to force overwriting any existing registered generator with the same name
* @param bool $fast Whether this generator is fast enough to run without async tasks
*
* @phpstan-param \Closure(string) : ?InvalidGeneratorOptionsException $presetValidator
*
@ -69,7 +70,7 @@ final class GeneratorManager{
*
* @throws \InvalidArgumentException
*/
public function addGenerator(string $class, string $name, \Closure $presetValidator, bool $overwrite = false) : void{
public function addGenerator(string $class, string $name, \Closure $presetValidator, bool $overwrite = false, bool $fast = false) : void{
Utils::testValidInstance($class, Generator::class);
$name = strtolower($name);
@ -77,7 +78,7 @@ final class GeneratorManager{
throw new \InvalidArgumentException("Alias \"$name\" is already assigned");
}
$this->list[$name] = new GeneratorManagerEntry($class, $presetValidator);
$this->list[$name] = new GeneratorManagerEntry($class, $presetValidator, $fast);
}
/**

View File

@ -31,12 +31,15 @@ final class GeneratorManagerEntry{
*/
public function __construct(
private string $generatorClass,
private \Closure $presetValidator
private \Closure $presetValidator,
private readonly bool $fast
){}
/** @phpstan-return class-string<Generator> */
public function getGeneratorClass() : string{ return $this->generatorClass; }
public function isFast() : bool{ return $this->fast; }
/**
* @throws InvalidGeneratorOptionsException
*/

View File

@ -27,11 +27,18 @@ use pocketmine\scheduler\AsyncTask;
use pocketmine\utils\AssumptionFailedError;
use pocketmine\world\format\Chunk;
use pocketmine\world\format\io\FastChunkSerializer;
use pocketmine\world\generator\executor\ThreadLocalGeneratorContext;
use function array_map;
use function igbinary_serialize;
use function igbinary_unserialize;
/**
* @internal
*
* TODO: this should be moved to the executor namespace, but plugins have unfortunately used it directly due to the
* difficulty of regenerating chunks. This should be addressed in the future.
* For the remainder of PM5, we can't relocate this class.
*
* @phpstan-type OnCompletion \Closure(Chunk $centerChunk, array<int, Chunk> $adjacentChunks) : void
*/
class PopulationTask extends AsyncTask{

View File

@ -0,0 +1,106 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\generator\executor;
use pocketmine\scheduler\AsyncPool;
use pocketmine\world\format\Chunk;
use pocketmine\world\generator\PopulationTask;
use function array_key_exists;
final class AsyncGeneratorExecutor implements GeneratorExecutor{
private static int $nextAsyncContextId = 1;
private readonly \Logger $logger;
/** @phpstan-var \Closure(int) : void */
private readonly \Closure $workerStartHook;
private readonly int $asyncContextId;
/**
* @var true[]
* @phpstan-var array<int, true>
*/
private array $generatorRegisteredWorkers = [];
public function __construct(
\Logger $logger,
private readonly AsyncPool $workerPool,
private readonly GeneratorExecutorSetupParameters $setupParameters,
int $asyncContextId = null
){
$this->logger = new \PrefixedLogger($logger, "AsyncGeneratorExecutor");
//TODO: we only allow setting this for PM5 because of PopulationTask uses in plugins
$this->asyncContextId = $asyncContextId ?? self::$nextAsyncContextId++;
$this->workerStartHook = function(int $workerId) : void{
if(array_key_exists($workerId, $this->generatorRegisteredWorkers)){
$this->logger->debug("Worker $workerId with previously registered generator restarted, flagging as unregistered");
unset($this->generatorRegisteredWorkers[$workerId]);
}
};
$this->workerPool->addWorkerStartHook($this->workerStartHook);
}
private function registerGeneratorToWorker(int $worker) : void{
$this->logger->debug("Registering generator on worker $worker");
$this->workerPool->submitTaskToWorker(new AsyncGeneratorRegisterTask($this->setupParameters, $this->asyncContextId), $worker);
$this->generatorRegisteredWorkers[$worker] = true;
}
private function unregisterGenerator() : void{
foreach($this->workerPool->getRunningWorkers() as $i){
if(isset($this->generatorRegisteredWorkers[$i])){
$this->workerPool->submitTaskToWorker(new AsyncGeneratorUnregisterTask($this->asyncContextId), $i);
}
}
$this->generatorRegisteredWorkers = [];
}
public function populate(int $chunkX, int $chunkZ, ?Chunk $centerChunk, array $adjacentChunks, \Closure $onCompletion) : void{
$task = new PopulationTask(
$this->asyncContextId,
$chunkX,
$chunkZ,
$centerChunk,
$adjacentChunks,
$onCompletion
);
$workerId = $this->workerPool->selectWorker();
if(!isset($this->workerPool->getRunningWorkers()[$workerId]) && isset($this->generatorRegisteredWorkers[$workerId])){
$this->logger->debug("Selected worker $workerId previously had generator registered, but is now offline");
unset($this->generatorRegisteredWorkers[$workerId]);
}
if(!isset($this->generatorRegisteredWorkers[$workerId])){
$this->registerGeneratorToWorker($workerId);
}
$this->workerPool->submitTaskToWorker($task, $workerId);
}
public function shutdown() : void{
$this->unregisterGenerator();
$this->workerPool->removeWorkerStartHook($this->workerStartHook);
}
}

View File

@ -21,37 +21,20 @@
declare(strict_types=1);
namespace pocketmine\world\generator;
namespace pocketmine\world\generator\executor;
use pocketmine\scheduler\AsyncTask;
use pocketmine\world\World;
class GeneratorRegisterTask extends AsyncTask{
public int $seed;
public int $worldId;
public int $worldMinY;
public int $worldMaxY;
class AsyncGeneratorRegisterTask extends AsyncTask{
/**
* @phpstan-param class-string<Generator> $generatorClass
*/
public function __construct(
World $world,
public string $generatorClass,
public string $generatorSettings
){
$this->seed = $world->getSeed();
$this->worldId = $world->getId();
$this->worldMinY = $world->getMinY();
$this->worldMaxY = $world->getMaxY();
}
private readonly GeneratorExecutorSetupParameters $setupParameters,
private readonly int $contextId
){}
public function onRun() : void{
/**
* @var Generator $generator
* @see Generator::__construct()
*/
$generator = new $this->generatorClass($this->seed, $this->generatorSettings);
ThreadLocalGeneratorContext::register(new ThreadLocalGeneratorContext($generator, $this->worldMinY, $this->worldMaxY), $this->worldId);
$setupParameters = $this->setupParameters;
$generator = $setupParameters->createGenerator();
ThreadLocalGeneratorContext::register(new ThreadLocalGeneratorContext($generator, $setupParameters->worldMinY, $setupParameters->worldMaxY), $this->contextId);
}
}

View File

@ -21,19 +21,16 @@
declare(strict_types=1);
namespace pocketmine\world\generator;
namespace pocketmine\world\generator\executor;
use pocketmine\scheduler\AsyncTask;
use pocketmine\world\World;
class GeneratorUnregisterTask extends AsyncTask{
public int $worldId;
public function __construct(World $world){
$this->worldId = $world->getId();
}
class AsyncGeneratorUnregisterTask extends AsyncTask{
public function __construct(
private readonly int $contextId
){}
public function onRun() : void{
ThreadLocalGeneratorContext::unregister($this->worldId);
ThreadLocalGeneratorContext::unregister($this->contextId);
}
}

View File

@ -0,0 +1,38 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\generator\executor;
use pocketmine\world\format\Chunk;
interface GeneratorExecutor{
/**
* @param Chunk[]|null[] $adjacentChunks
* @phpstan-param array<int, Chunk|null> $adjacentChunks
* @phpstan-param \Closure(Chunk $centerChunk, array<int, Chunk> $adjacentChunks) : void $onCompletion
*/
public function populate(int $chunkX, int $chunkZ, ?Chunk $centerChunk, array $adjacentChunks, \Closure $onCompletion) : void;
public function shutdown() : void;
}

View File

@ -0,0 +1,50 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\generator\executor;
use pmmp\thread\ThreadSafe;
use pocketmine\world\generator\Generator;
final class GeneratorExecutorSetupParameters extends ThreadSafe{
/**
* @phpstan-param class-string<covariant \pocketmine\world\generator\Generator> $generatorClass
*/
public function __construct(
public readonly int $worldMinY,
public readonly int $worldMaxY,
public readonly int $generatorSeed,
public readonly string $generatorClass,
public readonly string $generatorSettings,
){}
public function createGenerator() : Generator{
/**
* @var Generator $generator
* @see Generator::__construct()
*/
$generator = new $this->generatorClass($this->generatorSeed, $this->generatorSettings);
return $generator;
}
}

View File

@ -0,0 +1,61 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\generator\executor;
use pocketmine\world\format\Chunk;
use pocketmine\world\generator\Generator;
use pocketmine\world\generator\PopulationUtils;
final class SyncGeneratorExecutor implements GeneratorExecutor{
private readonly Generator $generator;
private readonly int $worldMinY;
private readonly int $worldMaxY;
public function __construct(
GeneratorExecutorSetupParameters $setupParameters
){
$this->generator = $setupParameters->createGenerator();
$this->worldMinY = $setupParameters->worldMinY;
$this->worldMaxY = $setupParameters->worldMaxY;
}
public function populate(int $chunkX, int $chunkZ, ?Chunk $centerChunk, array $adjacentChunks, \Closure $onCompletion) : void{
[$centerChunk, $adjacentChunks] = PopulationUtils::populateChunkWithAdjacents(
$this->worldMinY,
$this->worldMaxY,
$this->generator,
$chunkX,
$chunkZ,
$centerChunk,
$adjacentChunks
);
$onCompletion($centerChunk, $adjacentChunks);
}
public function shutdown() : void{
//NOOP
}
}

View File

@ -21,7 +21,9 @@
declare(strict_types=1);
namespace pocketmine\world\generator;
namespace pocketmine\world\generator\executor;
use pocketmine\world\generator\Generator;
/**
* Manages thread-local caches for generators and the things needed to support them

View File

@ -0,0 +1,35 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\sound;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
class RespawnAnchorChargeSound implements Sound{
public function encode(Vector3 $pos) : array{
return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::RESPAWN_ANCHOR_CHARGE, $pos, false)];
}
}

View File

@ -0,0 +1,35 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\sound;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
class RespawnAnchorDepleteSound implements Sound{
public function encode(Vector3 $pos) : array{
return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::RESPAWN_ANCHOR_DEPLETE, $pos, false)];
}
}

View File

@ -0,0 +1,35 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\sound;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
class RespawnAnchorSetSpawnSound implements Sound{
public function encode(Vector3 $pos) : array{
return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::RESPAWN_ANCHOR_SET_SPAWN, $pos, false)];
}
}

View File

@ -1272,18 +1272,18 @@ parameters:
count: 1
path: ../../../src/world/format/io/region/RegionLoader.php
-
message: '#^Dynamic new is not allowed\.$#'
identifier: pocketmine.new.dynamic
count: 1
path: ../../../src/world/generator/GeneratorRegisterTask.php
-
message: '#^Method pocketmine\\world\\generator\\biome\\BiomeSelector\:\:pickBiome\(\) should return pocketmine\\world\\biome\\Biome but returns pocketmine\\world\\biome\\Biome\|null\.$#'
identifier: return.type
count: 1
path: ../../../src/world/generator/biome/BiomeSelector.php
-
message: '#^Dynamic new is not allowed\.$#'
identifier: pocketmine.new.dynamic
count: 1
path: ../../../src/world/generator/executor/GeneratorExecutorSetupParameters.php
-
message: '#^Cannot call method getBiomeId\(\) on pocketmine\\world\\format\\Chunk\|null\.$#'
identifier: method.nonObject

View File

@ -615,6 +615,7 @@
"RESIN_BRICK_STAIRS": 8,
"RESIN_BRICK_WALL": 162,
"RESIN_CLUMP": 64,
"RESPAWN_ANCHOR": 5,
"ROSE_BUSH": 2,
"SAND": 1,
"SANDSTONE": 1,