From d474f7366551b9de393638fae9525c9225411970 Mon Sep 17 00:00:00 2001 From: "Dylan K. Taylor" Date: Mon, 3 Jul 2017 19:58:07 +0100 Subject: [PATCH] Move base offset to Human from Player fixes jojoe77777/Slapper#58 --- src/pocketmine/Player.php | 2 -- src/pocketmine/entity/Human.php | 2 ++ 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/pocketmine/Player.php b/src/pocketmine/Player.php index abbafcb33..235f33739 100644 --- a/src/pocketmine/Player.php +++ b/src/pocketmine/Player.php @@ -291,8 +291,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade protected $stepHeight = 0.6; - protected $baseOffset = 1.62; - public $usedChunks = []; protected $chunkLoadCount = 0; protected $loadQueue = []; diff --git a/src/pocketmine/entity/Human.php b/src/pocketmine/entity/Human.php index e9ca5eae7..759f1f4e4 100644 --- a/src/pocketmine/entity/Human.php +++ b/src/pocketmine/entity/Human.php @@ -71,6 +71,8 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{ protected $totalXp = 0; protected $xpSeed; + protected $baseOffset = 1.62; + public function __construct(Level $level, CompoundTag $nbt){ if($this->skin === "" and (!isset($nbt->Skin) or !isset($nbt->Skin->Data) or !Player::isValidSkin($nbt->Skin->Data->getValue()))){ throw new \InvalidStateException((new \ReflectionClass($this))->getShortName() . " must have a valid skin set");