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Add a couple of item constants, register Scute item
leaving out turtle helmet for now because of complications relating to the effect application - I REALLY don't want to tick armour if I can avoid it, due to the performance concerns.
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@ -246,6 +246,8 @@ class ItemFactory{
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self::registerItem(new Item(Item::NAUTILUS_SHELL, 0, "Nautilus Shell"));
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self::registerItem(new Item(Item::NAUTILUS_SHELL, 0, "Nautilus Shell"));
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self::registerItem(new GoldenAppleEnchanted());
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self::registerItem(new GoldenAppleEnchanted());
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self::registerItem(new Item(Item::HEART_OF_THE_SEA, 0, "Heart of the Sea"));
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self::registerItem(new Item(Item::HEART_OF_THE_SEA, 0, "Heart of the Sea"));
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self::registerItem(new Item(Item::TURTLE_SHELL_PIECE, 0, "Scute"));
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//TODO: TURTLE_HELMET
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//TODO: COMPOUND
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//TODO: COMPOUND
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//TODO: RECORD_13
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//TODO: RECORD_13
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@ -235,6 +235,8 @@ interface ItemIds extends BlockIds{
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public const NAUTILUS_SHELL = 465;
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public const NAUTILUS_SHELL = 465;
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public const APPLEENCHANTED = 466, APPLE_ENCHANTED = 466, ENCHANTED_GOLDEN_APPLE = 466;
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public const APPLEENCHANTED = 466, APPLE_ENCHANTED = 466, ENCHANTED_GOLDEN_APPLE = 466;
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public const HEART_OF_THE_SEA = 467;
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public const HEART_OF_THE_SEA = 467;
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public const TURTLE_SHELL_PIECE = 468;
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public const TURTLE_HELMET = 469;
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public const COMPOUND = 499;
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public const COMPOUND = 499;
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public const RECORD_13 = 500;
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public const RECORD_13 = 500;
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