mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 18:32:55 +00:00
Add support for basic entity picking via middle-click (#5397)
Support for more advanced stuff like NBT copying wasn't added in this PR, as the NBT used by PM is currently an inconsistent mess and doesn't play nice with vanilla. In the interests of avoiding this mess propagating, it's been left for another time. Adds PlayerEntityPickEvent a la PlayerBlockPickEvent and Entity->getPickedItem().
This commit is contained in:
@ -57,6 +57,7 @@ use pocketmine\event\player\PlayerDisplayNameChangeEvent;
|
||||
use pocketmine\event\player\PlayerDropItemEvent;
|
||||
use pocketmine\event\player\PlayerEmoteEvent;
|
||||
use pocketmine\event\player\PlayerEntityInteractEvent;
|
||||
use pocketmine\event\player\PlayerEntityPickEvent;
|
||||
use pocketmine\event\player\PlayerExhaustEvent;
|
||||
use pocketmine\event\player\PlayerGameModeChangeEvent;
|
||||
use pocketmine\event\player\PlayerInteractEvent;
|
||||
@ -1709,29 +1710,58 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
|
||||
$ev->call();
|
||||
|
||||
if(!$ev->isCancelled()){
|
||||
if($existingSlot !== -1){
|
||||
if($existingSlot < $this->inventory->getHotbarSize()){
|
||||
$this->inventory->setHeldItemIndex($existingSlot);
|
||||
}else{
|
||||
$this->inventory->swap($this->inventory->getHeldItemIndex(), $existingSlot);
|
||||
}
|
||||
}else{
|
||||
$firstEmpty = $this->inventory->firstEmpty();
|
||||
if($firstEmpty === -1){ //full inventory
|
||||
$this->inventory->setItemInHand($item);
|
||||
}elseif($firstEmpty < $this->inventory->getHotbarSize()){
|
||||
$this->inventory->setItem($firstEmpty, $item);
|
||||
$this->inventory->setHeldItemIndex($firstEmpty);
|
||||
}else{
|
||||
$this->inventory->swap($this->inventory->getHeldItemIndex(), $firstEmpty);
|
||||
$this->inventory->setItemInHand($item);
|
||||
}
|
||||
}
|
||||
$this->equipOrAddPickedItem($existingSlot, $item);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function pickEntity(int $entityId) : bool{
|
||||
$entity = $this->getWorld()->getEntity($entityId);
|
||||
if($entity === null){
|
||||
return true;
|
||||
}
|
||||
|
||||
$item = $entity->getPickedItem();
|
||||
if($item === null){
|
||||
return true;
|
||||
}
|
||||
|
||||
$ev = new PlayerEntityPickEvent($this, $entity, $item);
|
||||
$existingSlot = $this->inventory->first($item);
|
||||
if($existingSlot === -1 && ($this->hasFiniteResources() || $this->isSpectator())){
|
||||
$ev->cancel();
|
||||
}
|
||||
$ev->call();
|
||||
|
||||
if(!$ev->isCancelled()){
|
||||
$this->equipOrAddPickedItem($existingSlot, $item);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private function equipOrAddPickedItem(int $existingSlot, Item $item) : void{
|
||||
if($existingSlot !== -1){
|
||||
if($existingSlot < $this->inventory->getHotbarSize()){
|
||||
$this->inventory->setHeldItemIndex($existingSlot);
|
||||
}else{
|
||||
$this->inventory->swap($this->inventory->getHeldItemIndex(), $existingSlot);
|
||||
}
|
||||
}else{
|
||||
$firstEmpty = $this->inventory->firstEmpty();
|
||||
if($firstEmpty === -1){ //full inventory
|
||||
$this->inventory->setItemInHand($item);
|
||||
}elseif($firstEmpty < $this->inventory->getHotbarSize()){
|
||||
$this->inventory->setItem($firstEmpty, $item);
|
||||
$this->inventory->setHeldItemIndex($firstEmpty);
|
||||
}else{
|
||||
$this->inventory->swap($this->inventory->getHeldItemIndex(), $firstEmpty);
|
||||
$this->inventory->setItemInHand($item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs a left-click (attack) action on the block.
|
||||
*
|
||||
|
Reference in New Issue
Block a user