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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 01:46:04 +00:00
Revert "Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged"
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@ -2,11 +2,11 @@
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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@ -15,7 +15,7 @@
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*
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*/
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@ -27,8 +27,6 @@ use pocketmine\event\entity\EntityDamageByBlockEvent;
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use pocketmine\event\entity\EntityDamageByEntityEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\entity\EntityExplodeEvent;
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use pocketmine\inventory\InventoryHolder;
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use pocketmine\inventory\PlayerInventory;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Math;
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@ -163,13 +161,7 @@ class Explosion{
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$impact = (1 - $distance) * ($exposure = 1);
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$damage = [EntityDamageEvent::MODIFIER_BASE => (int) ((($impact * $impact + $impact) / 2) * 8 * $explosionSize + 1)];
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if($entity instanceof InventoryHolder){
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$inventory = $entity->getInventory();
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if($inventory instanceof PlayerInventory){
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$damage[EntityDamageEvent::MODIFIER_ARMOR] = $inventory->getArmorPoints();
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}
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}
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$damage = (int) ((($impact * $impact + $impact) / 2) * 8 * $explosionSize + 1);
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if($this->what instanceof Entity){
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$ev = new EntityDamageByEntityEvent($this->what, $entity, EntityDamageEvent::CAUSE_ENTITY_EXPLOSION, $damage);
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