Revert "Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged"

This commit is contained in:
Shoghi Cervantes
2015-03-18 17:26:06 +01:00
parent 7c0bd45d1d
commit d34499e67b
31 changed files with 203 additions and 397 deletions

View File

@ -2,11 +2,11 @@
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
@ -15,7 +15,7 @@
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*
*/
@ -24,11 +24,10 @@ namespace pocketmine\entity;
use pocketmine\event\entity\EntityCombustByEntityEvent;
use pocketmine\event\entity\EntityDamageByChildEntityEvent;
use pocketmine\event\entity\EntityDamageByEntityEvent;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\event\entity\EntityRegainHealthEvent;
use pocketmine\event\entity\ProjectileHitEvent;
use pocketmine\inventory\InventoryHolder;
use pocketmine\inventory\PlayerInventory;
use pocketmine\level\MovingObjectPosition;
use pocketmine\math\Vector3;
use pocketmine\nbt\tag\Short;
@ -137,22 +136,15 @@ abstract class Projectile extends Entity{
$this->server->getPluginManager()->callEvent(new ProjectileHitEvent($this));
$motion = sqrt($this->motionX ** 2 + $this->motionY ** 2 + $this->motionZ ** 2);
$damage = [EntityDamageEvent::MODIFIER_BASE => ceil($motion * $this->damage)];
$hit = $movingObjectPosition->entityHit;
if($hit instanceof InventoryHolder){
$inventory = $hit->getInventory();
if($inventory instanceof PlayerInventory){
$damage[EntityDamageEvent::MODIFIER_ARMOR] = $inventory->getArmorPoints();
}
}
$damage = ceil($motion * $this->damage);
if($this->shootingEntity === null){
$ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
$ev = new EntityDamageByEntityEvent($this, $movingObjectPosition->entityHit, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
}else{
$ev = new EntityDamageByChildEntityEvent($this->shootingEntity, $this, $hit, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
$ev = new EntityDamageByChildEntityEvent($this->shootingEntity, $this, $movingObjectPosition->entityHit, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
}
$hit->attack($ev->getFinalDamage(), $ev);
$movingObjectPosition->entityHit->attack($ev->getFinalDamage(), $ev);
if($this->fireTicks > 0){
@ -196,4 +188,4 @@ abstract class Projectile extends Entity{
return $hasUpdate;
}
}
}