Revert "Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged"

This commit is contained in:
Shoghi Cervantes
2015-03-18 17:26:06 +01:00
parent 7c0bd45d1d
commit d34499e67b
31 changed files with 203 additions and 397 deletions

View File

@ -2,11 +2,11 @@
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
@ -15,7 +15,7 @@
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*
*/
@ -28,8 +28,6 @@ use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\event\entity\EntityDeathEvent;
use pocketmine\event\entity\EntityRegainHealthEvent;
use pocketmine\event\Timings;
use pocketmine\inventory\InventoryHolder;
use pocketmine\inventory\PlayerInventory;
use pocketmine\item\Item as ItemItem;
use pocketmine\math\Vector3;
use pocketmine\nbt\tag\Short;
@ -170,14 +168,7 @@ abstract class Living extends Entity implements Damageable{
if($this->dead !== true and $this->isInsideOfSolid()){
$hasUpdate = true;
$damage = [EntityDamageEvent::MODIFIER_BASE => 1];
if($this instanceof InventoryHolder){
$inventory = $this->getInventory();
if($inventory instanceof PlayerInventory){
$damage[EntityDamageEvent::MODIFIER_ARMOR] = $inventory;
}
}
$ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_SUFFOCATION, $damage);
$ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_SUFFOCATION, 1);
$this->attack($ev->getFinalDamage(), $ev);
}
@ -187,14 +178,7 @@ abstract class Living extends Entity implements Damageable{
if($this->airTicks <= -20){
$this->airTicks = 0;
$damage = [EntityDamageEvent::MODIFIER_BASE => 2];
if($this instanceof InventoryHolder){
$inventory = $this->getInventory();
if($inventory instanceof PlayerInventory){
$damage[EntityDamageEvent::MODIFIER_ARMOR] = $inventory->getArmorPoints();
}
}
$ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_DROWNING, $damage);
$ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_DROWNING, 2);
$this->attack($ev->getFinalDamage(), $ev);
}
}else{