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https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-22 00:33:59 +00:00
Switched gamemode handler to Player object
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parent
4aa0f8f8d1
commit
d2dcf4f43a
@ -154,10 +154,10 @@ class BlockAPI{
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public function playerBlockBreak(Player $player, Vector3 $vector){
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$target = $this->getBlock($vector);
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if($target->isBreakable === false or $this->server->gamemode === 2){
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return $this->cancelAction($target);
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}
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$item = $player->equipment;
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if(!$target->isBreakable($item, $player) or $this->server->gamemode === 2){
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return $this->cancelAction($target);
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}
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if($this->server->api->dhandle("player.block.break", array("player" => $player, "target" => $target, "item" => $item)) !== false){
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@ -135,7 +135,7 @@ class ServerAPI{
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console("[NOTICE] \x1b[33mA new DEVELOPMENT version of PocketMine-MP has been released");
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console("[NOTICE] \x1b[33mVersion \"".$info["development"]["version"]."\" [".substr($info["development"]["commit"], 0, 10)."]");
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console("[NOTICE] \x1b[36mIf you want to update, get the latest version at ".$info["development"]["download"]);
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console("[NOTICE] This message will dissapear when you issue the command \"/update-done\"");
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console("[NOTICE] This message will dissapear after issuing the command \"/update-done\"");
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sleep(3);
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}else{
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$this->setProperty("last-update", time());
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@ -49,6 +49,7 @@ class Player{
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public $equipment;
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var $armor = array(0, 0, 0, 0);
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var $loggedIn = false;
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public $gamemode;
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private $chunksLoaded = array();
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private $chunksOrder = array();
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@ -61,7 +62,8 @@ class Player{
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$this->port = $port;
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$this->timeout = microtime(true) + 20;
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$this->inventory = array_fill(0, 36, array(AIR, 0, 0));
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if($this->server->gamemode === 0 or $this->server->gamemode === 2){
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$this->gamemode = $this->server->gamemode;
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if($this->gamemode === 0 or $this->gamemode === 2){
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$this->equipment = BlockAPI::getItem(AIR);
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}else{
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$this->equipment = BlockAPI::getItem(STONE);
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@ -272,14 +274,14 @@ class Player{
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}
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break;
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case "player.block.place":
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if($data["eid"] === $this->eid and ($this->server->gamemode === 0 or $this->server->gamemode === 2)){
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if($data["eid"] === $this->eid and ($this->gamemode === 0 or $this->gamemode === 2)){
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$this->removeItem($data["original"]->getID(), $data["original"]->getMetadata(), 1);
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}
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break;
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case "player.pickup":
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if($data["eid"] === $this->eid){
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$data["eid"] = 0;
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if(($this->server->gamemode === 0 or $this->server->gamemode === 2)){
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if(($this->gamemode === 0 or $this->gamemode === 2)){
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$this->addItem($data["entity"]->type, $data["entity"]->meta, $data["entity"]->stack);
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}
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}
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@ -517,7 +519,7 @@ class Player{
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}
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$this->server->api->player->add($this->CID);
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$this->auth = true;
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if(!isset($this->data["inventory"]) or $this->server->gamemode === 1){
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if(!isset($this->data["inventory"]) or $this->gamemode === 1){
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$this->data["inventory"] = $this->inventory;
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}
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$this->inventory = &$this->data["inventory"];
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@ -535,7 +537,7 @@ class Player{
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"y" => $this->data["spawn"]["y"],
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"z" => $this->data["spawn"]["z"],
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"unknown1" => 0,
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"gamemode" => $this->server->gamemode,
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"gamemode" => $this->gamemode,
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"eid" => 0,
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));
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break;
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@ -600,7 +602,7 @@ class Player{
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0x80 ?
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*/
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$flags = 0;
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if($this->server->gamemode === 2){
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if($this->gamemode === 2){
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$flags |= 0x01; //Not allow placing/breaking blocks
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}
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$flags |= 0x20; //Nametags
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@ -632,7 +634,7 @@ class Player{
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$data["eid"] = $this->eid;
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if(Utils::distance($this->entity->position, $data) > 10){
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break;
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}elseif(($this->server->gamemode === 0 or $this->server->gamemode === 2) and !$this->hasItem($data["block"], $data["meta"])){
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}elseif(($this->gamemode === 0 or $this->gamemode === 2) and !$this->hasItem($data["block"], $data["meta"])){
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console("[DEBUG] Player \"".$this->username."\" tried to place not got block (or crafted block)", true, true, 2);
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//break;
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}
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@ -672,7 +674,7 @@ class Player{
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$this->entity->updateMetadata();
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break;
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case MC_SET_HEALTH:
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if($this->server->gamemode === 1){
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if($this->gamemode === 1){
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break;
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}
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//$this->entity->setHealth($data["health"], "client");
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@ -138,7 +138,7 @@ abstract class Block{
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protected $shortname = "";
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protected $name = "";
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public $isActivable = false;
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public $isBreakable = true;
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public $breakable = true;
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public $isFlowable = false;
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public $isTransparent = false;
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public $isReplaceable = false;
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@ -186,6 +186,8 @@ abstract class Block{
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}
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}
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abstract function isBreakable(Item $item, Player $player);
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abstract function onBreak(BlockAPI $level, Item $item, Player $player);
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abstract function place(BlockAPI $level, Item $item, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz);
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@ -38,6 +38,10 @@ class GenericBlock extends Block{
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return false;
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}
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public function isBreakable(Item $item, Player $player){
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return $this->breakable;
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}
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public function onBreak(BlockAPI $level, Item $item, Player $player){
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if($this->inWorld === true){
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$level->setBlock($this, AIR, 0);
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@ -29,7 +29,7 @@ class LiquidBlock extends TransparentBlock{
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public function __construct($id, $meta = 0, $name = "Unknown"){
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parent::__construct($id, $meta, $name);
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$this->isLiquid = true;
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$this->isBreakable = false;
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$this->breakable = false;
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$this->isReplaceable = true;
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}
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}
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@ -29,7 +29,7 @@ class TransparentBlock extends GenericBlock{
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public function __construct($id, $meta = 0, $name = "Unknown"){
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parent::__construct($id, $meta, $name);
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$this->isActivable = false;
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$this->isBreakable = true;
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$this->breakable = true;
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$this->isFlowable = false;
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$this->isTransparent = true;
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$this->isReplaceable = false;
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@ -29,7 +29,7 @@ class AirBlock extends TransparentBlock{
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public function __construct(){
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parent::__construct(AIR, 0, "Air");
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$this->isActivable = false;
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$this->isBreakable = false;
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$this->breakable = false;
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$this->isFlowable = true;
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$this->isTransparent = true;
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$this->isReplaceable = true;
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@ -29,7 +29,7 @@ class FireBlock extends FlowableBlock{
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public function __construct($meta = 0){
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parent::__construct(FIRE, $meta, "Fire");
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$this->isReplaceable = true;
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$this->isBreakable = false;
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$this->breakable = false;
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}
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}
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@ -28,7 +28,14 @@ the Free Software Foundation, either version 3 of the License, or
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class BedrockBlock extends SolidBlock{
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public function __construct(){
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parent::__construct(BEDROCK, 0, "Bedrock");
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$this->isBreakable = true;//$this->isBreakable = false;
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$this->breakable = false;
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}
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public function isBreakable(Item $item, Player $player){
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if($player->gamemode === 1){
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return true;
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}
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return false;
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}
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}
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