Switched gamemode handler to Player object

This commit is contained in:
Shoghi Cervantes Pueyo 2013-02-06 16:18:15 +01:00
parent 4aa0f8f8d1
commit d2dcf4f43a
10 changed files with 33 additions and 18 deletions

View File

@ -154,10 +154,10 @@ class BlockAPI{
public function playerBlockBreak(Player $player, Vector3 $vector){
$target = $this->getBlock($vector);
if($target->isBreakable === false or $this->server->gamemode === 2){
return $this->cancelAction($target);
}
$item = $player->equipment;
if(!$target->isBreakable($item, $player) or $this->server->gamemode === 2){
return $this->cancelAction($target);
}
if($this->server->api->dhandle("player.block.break", array("player" => $player, "target" => $target, "item" => $item)) !== false){

View File

@ -135,7 +135,7 @@ class ServerAPI{
console("[NOTICE] \x1b[33mA new DEVELOPMENT version of PocketMine-MP has been released");
console("[NOTICE] \x1b[33mVersion \"".$info["development"]["version"]."\" [".substr($info["development"]["commit"], 0, 10)."]");
console("[NOTICE] \x1b[36mIf you want to update, get the latest version at ".$info["development"]["download"]);
console("[NOTICE] This message will dissapear when you issue the command \"/update-done\"");
console("[NOTICE] This message will dissapear after issuing the command \"/update-done\"");
sleep(3);
}else{
$this->setProperty("last-update", time());

View File

@ -49,6 +49,7 @@ class Player{
public $equipment;
var $armor = array(0, 0, 0, 0);
var $loggedIn = false;
public $gamemode;
private $chunksLoaded = array();
private $chunksOrder = array();
@ -61,7 +62,8 @@ class Player{
$this->port = $port;
$this->timeout = microtime(true) + 20;
$this->inventory = array_fill(0, 36, array(AIR, 0, 0));
if($this->server->gamemode === 0 or $this->server->gamemode === 2){
$this->gamemode = $this->server->gamemode;
if($this->gamemode === 0 or $this->gamemode === 2){
$this->equipment = BlockAPI::getItem(AIR);
}else{
$this->equipment = BlockAPI::getItem(STONE);
@ -272,14 +274,14 @@ class Player{
}
break;
case "player.block.place":
if($data["eid"] === $this->eid and ($this->server->gamemode === 0 or $this->server->gamemode === 2)){
if($data["eid"] === $this->eid and ($this->gamemode === 0 or $this->gamemode === 2)){
$this->removeItem($data["original"]->getID(), $data["original"]->getMetadata(), 1);
}
break;
case "player.pickup":
if($data["eid"] === $this->eid){
$data["eid"] = 0;
if(($this->server->gamemode === 0 or $this->server->gamemode === 2)){
if(($this->gamemode === 0 or $this->gamemode === 2)){
$this->addItem($data["entity"]->type, $data["entity"]->meta, $data["entity"]->stack);
}
}
@ -517,7 +519,7 @@ class Player{
}
$this->server->api->player->add($this->CID);
$this->auth = true;
if(!isset($this->data["inventory"]) or $this->server->gamemode === 1){
if(!isset($this->data["inventory"]) or $this->gamemode === 1){
$this->data["inventory"] = $this->inventory;
}
$this->inventory = &$this->data["inventory"];
@ -535,7 +537,7 @@ class Player{
"y" => $this->data["spawn"]["y"],
"z" => $this->data["spawn"]["z"],
"unknown1" => 0,
"gamemode" => $this->server->gamemode,
"gamemode" => $this->gamemode,
"eid" => 0,
));
break;
@ -600,7 +602,7 @@ class Player{
0x80 ?
*/
$flags = 0;
if($this->server->gamemode === 2){
if($this->gamemode === 2){
$flags |= 0x01; //Not allow placing/breaking blocks
}
$flags |= 0x20; //Nametags
@ -632,7 +634,7 @@ class Player{
$data["eid"] = $this->eid;
if(Utils::distance($this->entity->position, $data) > 10){
break;
}elseif(($this->server->gamemode === 0 or $this->server->gamemode === 2) and !$this->hasItem($data["block"], $data["meta"])){
}elseif(($this->gamemode === 0 or $this->gamemode === 2) and !$this->hasItem($data["block"], $data["meta"])){
console("[DEBUG] Player \"".$this->username."\" tried to place not got block (or crafted block)", true, true, 2);
//break;
}
@ -672,7 +674,7 @@ class Player{
$this->entity->updateMetadata();
break;
case MC_SET_HEALTH:
if($this->server->gamemode === 1){
if($this->gamemode === 1){
break;
}
//$this->entity->setHealth($data["health"], "client");

View File

@ -138,7 +138,7 @@ abstract class Block{
protected $shortname = "";
protected $name = "";
public $isActivable = false;
public $isBreakable = true;
public $breakable = true;
public $isFlowable = false;
public $isTransparent = false;
public $isReplaceable = false;
@ -186,6 +186,8 @@ abstract class Block{
}
}
abstract function isBreakable(Item $item, Player $player);
abstract function onBreak(BlockAPI $level, Item $item, Player $player);
abstract function place(BlockAPI $level, Item $item, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz);

View File

@ -38,6 +38,10 @@ class GenericBlock extends Block{
return false;
}
public function isBreakable(Item $item, Player $player){
return $this->breakable;
}
public function onBreak(BlockAPI $level, Item $item, Player $player){
if($this->inWorld === true){
$level->setBlock($this, AIR, 0);

View File

@ -29,7 +29,7 @@ class LiquidBlock extends TransparentBlock{
public function __construct($id, $meta = 0, $name = "Unknown"){
parent::__construct($id, $meta, $name);
$this->isLiquid = true;
$this->isBreakable = false;
$this->breakable = false;
$this->isReplaceable = true;
}
}

View File

@ -29,7 +29,7 @@ class TransparentBlock extends GenericBlock{
public function __construct($id, $meta = 0, $name = "Unknown"){
parent::__construct($id, $meta, $name);
$this->isActivable = false;
$this->isBreakable = true;
$this->breakable = true;
$this->isFlowable = false;
$this->isTransparent = true;
$this->isReplaceable = false;

View File

@ -29,7 +29,7 @@ class AirBlock extends TransparentBlock{
public function __construct(){
parent::__construct(AIR, 0, "Air");
$this->isActivable = false;
$this->isBreakable = false;
$this->breakable = false;
$this->isFlowable = true;
$this->isTransparent = true;
$this->isReplaceable = true;

View File

@ -29,7 +29,7 @@ class FireBlock extends FlowableBlock{
public function __construct($meta = 0){
parent::__construct(FIRE, $meta, "Fire");
$this->isReplaceable = true;
$this->isBreakable = false;
$this->breakable = false;
}
}

View File

@ -28,7 +28,14 @@ the Free Software Foundation, either version 3 of the License, or
class BedrockBlock extends SolidBlock{
public function __construct(){
parent::__construct(BEDROCK, 0, "Bedrock");
$this->isBreakable = true;//$this->isBreakable = false;
$this->breakable = false;
}
public function isBreakable(Item $item, Player $player){
if($player->gamemode === 1){
return true;
}
return false;
}
}