Added some extra tile entities, fake enchanting table

This commit is contained in:
Shoghi Cervantes
2015-08-07 12:07:39 +02:00
parent cba9ff393c
commit d1bfb304cb
9 changed files with 206 additions and 12 deletions

View File

@ -0,0 +1,96 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\block;
use pocketmine\inventory\EnchantInventory;
use pocketmine\item\Item;
use pocketmine\item\Tool;
use pocketmine\nbt\NBT;
use pocketmine\nbt\tag\Compound;
use pocketmine\nbt\tag\Int;
use pocketmine\nbt\tag\String;
use pocketmine\Player;
use pocketmine\tile\Tile;
class EnchantingTable extends Transparent{
protected $id = self::ENCHANTING_TABLE;
public function __construct(){
}
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
$this->getLevel()->setBlock($block, $this, true, true);
$nbt = new Compound("", [
new String("id", Tile::ENCHANT_TABLE),
new Int("x", $this->x),
new Int("y", $this->y),
new Int("z", $this->z)
]);
Tile::createTile(Tile::ENCHANT_TABLE, $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
return true;
}
public function canBeActivated(){
return true;
}
public function getHardness(){
return 5;
}
public function getResistance(){
return 6000;
}
public function getName(){
return "Enchanting Table";
}
public function getToolType(){
return Tool::TYPE_PICKAXE;
}
public function onActivate(Item $item, Player $player = null){
if($player instanceof Player){
if($player->isCreative()){
return true;
}
$player->addWindow(new EnchantInventory($this));
}
return true;
}
public function getDrops(Item $item){
if($item->isPickaxe() >= 1){
return [
[$this->id, 0, 1],
];
}else{
return [];
}
}
}