mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 02:08:21 +00:00
Added some extra tile entities, fake enchanting table
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96
src/pocketmine/block/EnchantingTable.php
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96
src/pocketmine/block/EnchantingTable.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\block;
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use pocketmine\inventory\EnchantInventory;
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use pocketmine\item\Item;
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use pocketmine\item\Tool;
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use pocketmine\nbt\NBT;
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use pocketmine\nbt\tag\Compound;
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use pocketmine\nbt\tag\Int;
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use pocketmine\nbt\tag\String;
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use pocketmine\Player;
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use pocketmine\tile\Tile;
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class EnchantingTable extends Transparent{
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protected $id = self::ENCHANTING_TABLE;
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public function __construct(){
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}
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public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
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$this->getLevel()->setBlock($block, $this, true, true);
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$nbt = new Compound("", [
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new String("id", Tile::ENCHANT_TABLE),
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new Int("x", $this->x),
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new Int("y", $this->y),
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new Int("z", $this->z)
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]);
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Tile::createTile(Tile::ENCHANT_TABLE, $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
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return true;
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}
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public function canBeActivated(){
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return true;
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}
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public function getHardness(){
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return 5;
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}
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public function getResistance(){
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return 6000;
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}
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public function getName(){
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return "Enchanting Table";
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}
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public function getToolType(){
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return Tool::TYPE_PICKAXE;
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}
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public function onActivate(Item $item, Player $player = null){
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if($player instanceof Player){
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if($player->isCreative()){
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return true;
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}
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$player->addWindow(new EnchantInventory($this));
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}
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return true;
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}
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public function getDrops(Item $item){
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if($item->isPickaxe() >= 1){
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return [
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[$this->id, 0, 1],
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];
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}else{
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return [];
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}
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}
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}
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