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Release 3.9.6
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@ -74,3 +74,29 @@ Plugin developers should **only** update their required API to this version if y
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- Fixed some issues with multiple consecutive commas inside quotes in form responses.
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- Fixed server crash when the manifest json does not contain a json object in a resource pack.
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- Ender pearls no longer collide with blocks that do not have any collision boxes.
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# 3.9.6
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- Updated Composer dependencies to their latest versions.
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- Prevent clients repeating the resource pack sequence. This fixes error spam with bugged 1.12 clients.
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- `Internet::simpleCurl()` now includes the PocketMine-MP version in the user-agent string.
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- Spawn protection is now disabled by default in the setup wizard.
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- Default difficulty is now NORMAL(2) instead of EASY(1).
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- Fixed crashing on corrupted world manifest and unsupported world formats.
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- Fixed `/transferserver` being usable without appropriate permissions.
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- `RegionLoader->removeChunk()` now writes the region header as appropriate.
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- Fixed performance issue when loading large regions (bug in header validation).
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- Fixed skin geometry being removed when the JSON contained comments.
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- Added new constants to `EventPacket`.
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- Added encode/decode for `StructureTemplateDataExportRequestPacket` and `StructureTemplateDataExportResponsePacket`.
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- Fixed broken type asserts in `LevelChunkPacket::withCache()` and `ClientCacheMissResponsePacket::create()`.
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- `types\CommandParameter` field `byte1` has been renamed to `flags`.
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- Cleaned up public interface of `AvailableCommandsPacket`, removing fields which exposed details of the encoding scheme.
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- Improved documentation for the following API methods:
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- `pocketmine\item\Item`:
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- `addCreativeItem()`
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- `removeCreativeItem()`
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- `clearCreativeItems()`
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- `pocketmine\level\Explosion`:
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- `explodeA()`
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- `explodeB()`
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- Fixed various cosmetic documentation inconsistencies in the core and dependencies.
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@ -23,5 +23,5 @@ namespace pocketmine;
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const NAME = "PocketMine-MP";
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const BASE_VERSION = "3.9.6";
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const IS_DEVELOPMENT_BUILD = true;
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const IS_DEVELOPMENT_BUILD = false;
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const BUILD_NUMBER = 0;
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