Enable various types of interaction to return items to the player, without needing to have a bunch of boilerplate creative mode and held item checks

it became glaringly obvious that this was needed because of #4827 and #4868.

this is further needed with the addition of cauldrons.
This commit is contained in:
Dylan K. Taylor
2022-07-16 19:50:33 +01:00
parent 4afd3dcabf
commit d0ff6d2e36
69 changed files with 177 additions and 155 deletions

View File

@@ -41,14 +41,14 @@ class Pickaxe extends TieredTool{
return $this->tier->getBaseAttackPoints() - 2;
}
public function onDestroyBlock(Block $block) : bool{
public function onDestroyBlock(Block $block, array &$returnedItems) : bool{
if(!$block->getBreakInfo()->breaksInstantly()){
return $this->applyDamage(1);
}
return false;
}
public function onAttackEntity(Entity $victim) : bool{
public function onAttackEntity(Entity $victim, array &$returnedItems) : bool{
return $this->applyDamage(2);
}
}