Enable various types of interaction to return items to the player, without needing to have a bunch of boilerplate creative mode and held item checks

it became glaringly obvious that this was needed because of #4827 and #4868.

this is further needed with the addition of cauldrons.
This commit is contained in:
Dylan K. Taylor
2022-07-16 19:50:33 +01:00
parent 4afd3dcabf
commit d0ff6d2e36
69 changed files with 177 additions and 155 deletions

View File

@@ -32,7 +32,7 @@ use pocketmine\world\sound\FlintSteelSound;
class FlintSteel extends Tool{
public function onInteractBlock(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : ItemUseResult{
public function onInteractBlock(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, array &$returnedItems) : ItemUseResult{
if($blockReplace->getTypeId() === BlockTypeIds::AIR){
$world = $player->getWorld();
$world->setBlock($blockReplace->getPosition(), VanillaBlocks::FIRE());