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Enable various types of interaction to return items to the player, without needing to have a bunch of boilerplate creative mode and held item checks
it became glaringly obvious that this was needed because of #4827 and #4868. this is further needed with the addition of cauldrons.
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@ -69,7 +69,7 @@ class Wood extends Opaque{
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return $this->woodType->isFlammable() ? 5 : 0;
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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if(!$this->stripped && $item instanceof Axe){
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$item->applyDamage(1);
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$this->stripped = true;
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