mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 18:32:55 +00:00
Enable various types of interaction to return items to the player, without needing to have a bunch of boilerplate creative mode and held item checks
it became glaringly obvious that this was needed because of #4827 and #4868. this is further needed with the addition of cauldrons.
This commit is contained in:
@ -103,7 +103,7 @@ class RedstoneComparator extends Flowable{
|
||||
return false;
|
||||
}
|
||||
|
||||
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
||||
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
|
||||
$this->isSubtractMode = !$this->isSubtractMode;
|
||||
$this->position->getWorld()->setBlock($this->position, $this);
|
||||
return true;
|
||||
|
Reference in New Issue
Block a user