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Enable various types of interaction to return items to the player, without needing to have a bunch of boilerplate creative mode and held item checks
it became glaringly obvious that this was needed because of #4827 and #4868. this is further needed with the addition of cauldrons.
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@ -33,7 +33,7 @@ use function in_array;
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class Pumpkin extends Opaque{
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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if($item instanceof Shears && in_array($face, Facing::HORIZONTAL, true)){
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$item->applyDamage(1);
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$this->position->getWorld()->setBlock($this->position, VanillaBlocks::CARVED_PUMPKIN()->setFacing($face));
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