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Enable various types of interaction to return items to the player, without needing to have a bunch of boilerplate creative mode and held item checks
it became glaringly obvious that this was needed because of #4827 and #4868. this is further needed with the addition of cauldrons.
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@ -112,7 +112,7 @@ class FlowerPot extends Flowable{
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return $block->getSupportType(Facing::UP)->hasCenterSupport();
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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$plant = $item->getBlock();
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if($this->plant !== null){
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if($this->isValidPlant($plant)){
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