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Enable various types of interaction to return items to the player, without needing to have a bunch of boilerplate creative mode and held item checks
it became glaringly obvious that this was needed because of #4827 and #4868. this is further needed with the addition of cauldrons.
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@ -68,7 +68,7 @@ abstract class Crops extends Flowable{
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return false;
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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if($this->age < self::MAX_AGE && $item instanceof Fertilizer){
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$block = clone $this;
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$block->age += mt_rand(2, 5);
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