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Enable various types of interaction to return items to the player, without needing to have a bunch of boilerplate creative mode and held item checks
it became glaringly obvious that this was needed because of #4827 and #4868. this is further needed with the addition of cauldrons.
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@ -139,7 +139,7 @@ final class Bell extends Transparent{
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}
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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if($player !== null){
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$faceHit = Facing::opposite($player->getHorizontalFacing());
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if($this->attachmentType->equals(BellAttachmentType::CEILING())){
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