Added S2C and C2S handshake packet classes and stub handlers

TODO: implement encryption

Add boilerplate reset() for C2S packet encode

This crap really needs fixing
This commit is contained in:
Dylan K. Taylor
2017-02-27 13:06:27 +00:00
parent 564b50ea33
commit d0faf3df91
5 changed files with 111 additions and 2 deletions

View File

@ -0,0 +1,44 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\NetworkSession;
class ClientToServerHandshakePacket extends DataPacket{
const NETWORK_ID = ProtocolInfo::CLIENT_TO_SERVER_HANDSHAKE_PACKET;
public function decode(){
//No payload
}
public function encode(){
$this->reset();
//No payload
}
public function handle(NetworkSession $session) : bool{
return $session->handleClientToServerHandshake($this);
}
}