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Tile: remove server field
it would be nice to get rid of the server dependency entirely... perhaps craftingmanager should be a singleton? it's contextless after all...
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@ -174,7 +174,7 @@ class Furnace extends Spawnable implements InventoryHolder, Container, Nameable{
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$fuel = $this->inventory->getFuel();
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$raw = $this->inventory->getSmelting();
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$product = $this->inventory->getResult();
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$smelt = $this->server->getCraftingManager()->matchFurnaceRecipe($raw);
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$smelt = $this->level->getServer()->getCraftingManager()->matchFurnaceRecipe($raw);
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$canSmelt = ($smelt instanceof FurnaceRecipe and $raw->getCount() > 0 and (($smelt->getResult()->equals($product) and $product->getCount() < $product->getMaxStackSize()) or $product->isNull()));
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if($this->burnTime <= 0 and $canSmelt and $fuel->getFuelTime() > 0 and $fuel->getCount() > 0){
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@ -69,8 +69,6 @@ abstract class Tile extends Position{
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public $name;
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/** @var bool */
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public $closed = false;
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/** @var Server */
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protected $server;
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/** @var TimingsHandler */
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protected $timings;
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@ -140,7 +138,6 @@ abstract class Tile extends Position{
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public function __construct(Level $level, CompoundTag $nbt){
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$this->timings = Timings::getTileEntityTimings($this);
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$this->server = $level->getServer();
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$this->name = "";
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parent::__construct($nbt->getInt(self::TAG_X), $nbt->getInt(self::TAG_Y), $nbt->getInt(self::TAG_Z), $level);
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