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https://github.com/pmmp/PocketMine-MP.git
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Updated protocol details, anvil menu creation
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commit
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@ -80,7 +80,7 @@ class Anvil extends Fallable{
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public function getDrops(Item $item){
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public function getDrops(Item $item){
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return [
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return [
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[$this->id, 0, 1],
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[$this->id, 0, 1], //TODO break level
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];
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];
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}
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}
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}
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}
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@ -21,28 +21,27 @@
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namespace pocketmine\inventory;
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namespace pocketmine\inventory;
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use pocketmine\level\Level;
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use pocketmine\level\Position;
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use pocketmine\level\Position;
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use pocketmine\math\Vector3;
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use pocketmine\network\Network;
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use pocketmine\network\protocol\TileEventPacket;
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use pocketmine\Player;
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use pocketmine\Player;
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use pocketmine\Server;
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use pocketmine\tile\Chest;
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class AnvilInventory extends ContainerInventory implements InventoryHolder{
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class AnvilInventory extends ContainerInventory{
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public function __construct(Position $pos){
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public function __construct(Position $pos){
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parent::__construct($this, InventoryType::get(InventoryType::ANVIL));
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parent::__construct(new FakeBlockMenu($this, $pos), InventoryType::get(InventoryType::ANVIL));
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}
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public function getInventory(){
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return $this;
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}
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}
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/**
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/**
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* @return AnvilInventory
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* @return FakeBlockMenu
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*/
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*/
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public function getHolder(){
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public function getHolder(){
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return $this->holder;
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return $this->holder;
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}
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}
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public function onClose(Player $who){
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parent::onClose($who);
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for($i = 0; $i < 2; ++$i){
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$this->getHolder()->getLevel()->dropItem($this->getHolder()->add(0.5, 0.5, 0.5), $this->getItem($i));
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$this->clear($i);
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}
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}
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}
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}
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45
src/pocketmine/inventory/FakeBlockMenu.php
Normal file
45
src/pocketmine/inventory/FakeBlockMenu.php
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@ -0,0 +1,45 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\inventory;
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use pocketmine\level\Level;
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use pocketmine\level\Position;
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use pocketmine\math\Vector3;
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use pocketmine\network\Network;
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use pocketmine\network\protocol\TileEventPacket;
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use pocketmine\Player;
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use pocketmine\Server;
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use pocketmine\tile\Chest;
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class FakeBlockMenu extends Position implements InventoryHolder{
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private $inventory;
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public function __construct(Inventory $inventory, Position $pos){
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$this->inventory = $inventory;
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parent::__construct($pos->x, $pos->y, $pos->z, $pos->level);
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}
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public function getInventory(){
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return $this->inventory;
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}
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}
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@ -65,7 +65,7 @@ class InventoryType{
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static::$default[static::STONECUTTER] = new InventoryType(10, "Crafting", 1); //9 CRAFTING slots, 1 RESULT
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static::$default[static::STONECUTTER] = new InventoryType(10, "Crafting", 1); //9 CRAFTING slots, 1 RESULT
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static::$default[static::ENCHANT_TABLE] = new InventoryType(1, "Enchant", 4); //1 INPUT/OUTPUT
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static::$default[static::ENCHANT_TABLE] = new InventoryType(1, "Enchant", 4); //1 INPUT/OUTPUT
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static::$default[static::BREWING_STAND] = new InventoryType(4, "Brewing", 5); //1 INPUT, 3 POTION
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static::$default[static::BREWING_STAND] = new InventoryType(4, "Brewing", 5); //1 INPUT, 3 POTION
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static::$default[static::ANVIL] = new InventoryType(3, "Brewing", 6); //2 INPUT, 1 OUTPUT
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static::$default[static::ANVIL] = new InventoryType(3, "Anvil", 6); //2 INPUT, 1 OUTPUT
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}
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}
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/**
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/**
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@ -30,7 +30,7 @@ interface Info{
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/**
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/**
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* Actual Minecraft: PE protocol version
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* Actual Minecraft: PE protocol version
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*/
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*/
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const CURRENT_PROTOCOL = 31;
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const CURRENT_PROTOCOL = 32;
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const LOGIN_PACKET = 0x87;
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const LOGIN_PACKET = 0x87;
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const PLAY_STATUS_PACKET = 0x88;
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const PLAY_STATUS_PACKET = 0x88;
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@ -56,6 +56,7 @@ class StartGamePacket extends DataPacket{
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$this->putFloat($this->x);
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$this->putFloat($this->x);
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$this->putFloat($this->y);
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$this->putFloat($this->y);
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$this->putFloat($this->z);
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$this->putFloat($this->z);
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$this->putByte(0);
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}
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}
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}
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}
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