EnderChest: fix hierarchy

This commit is contained in:
Dylan K. Taylor 2019-02-26 19:41:56 +00:00
parent cb91afcc00
commit ceaf969203
2 changed files with 30 additions and 6 deletions

View File

@ -67,7 +67,6 @@ class Chest extends Transparent{
}
if(parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player)){
//TODO: this is fragile and might have unintended side effects on ender chests if modified carelessly
$tile = $this->level->getTile($this);
if($tile instanceof TileChest){
foreach([

View File

@ -23,15 +23,32 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\BlockDataValidator;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\item\TieredTool;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
use pocketmine\tile\EnderChest as TileEnderChest;
class EnderChest extends Chest{
class EnderChest extends Transparent{
/** @var int */
protected $facing = Facing::NORTH;
protected function writeStateToMeta() : int{
return $this->facing;
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->facing = BlockDataValidator::readHorizontalFacing($stateMeta);
}
public function getStateBitmask() : int{
return 0b111;
}
public function getHardness() : float{
return 22.5;
@ -53,6 +70,18 @@ class EnderChest extends Chest{
return TieredTool::TIER_WOODEN;
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
//these are slightly bigger than in PC
return AxisAlignedBB::one()->contract(0.025, 0, 0.025)->trim(Facing::UP, 0.05);
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player !== null){
$this->facing = Facing::opposite($player->getHorizontalFacing());
}
return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function onActivate(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player instanceof Player){
$enderChest = $this->getLevel()->getTile($this);
@ -70,8 +99,4 @@ class EnderChest extends Chest{
ItemFactory::get(Item::OBSIDIAN, 0, 8)
];
}
public function getFuelTime() : int{
return 0;
}
}