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BlockStateData: use array<Tag> instead of CompoundTag to store state properties
this reduces the footprint of RuntimeBlockMapping by a further 1 MB, as well as simplifying various parts of the code, and solidifying the immutability guarantee of BlockStateData.
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@ -25,7 +25,6 @@ namespace pocketmine\world\format\io;
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use pocketmine\data\bedrock\block\BlockStateData;
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use pocketmine\data\bedrock\block\BlockTypeNames;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\world\format\io\exception\CorruptedWorldException;
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use pocketmine\world\format\io\exception\UnsupportedWorldFormatException;
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use pocketmine\world\format\PalettedBlockArray;
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@ -63,7 +62,7 @@ abstract class BaseWorldProvider implements WorldProvider{
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$newStateData = $blockDataUpgrader->upgradeIntIdMeta($legacyIdMeta >> 4, $legacyIdMeta & 0xf);
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if($newStateData === null){
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//TODO: remember data for unknown states so we can implement them later
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$newStateData = new BlockStateData(BlockTypeNames::INFO_UPDATE, CompoundTag::create(), BlockStateData::CURRENT_VERSION);
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$newStateData = new BlockStateData(BlockTypeNames::INFO_UPDATE, [], BlockStateData::CURRENT_VERSION);
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}
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$newPalette[$k] = $blockStateDeserializer->deserialize($newStateData);
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