BlockStateData: use array<Tag> instead of CompoundTag to store state properties

this reduces the footprint of RuntimeBlockMapping by a further 1 MB, as well as simplifying various parts of the code, and solidifying the immutability guarantee of BlockStateData.
This commit is contained in:
Dylan K. Taylor
2022-07-09 16:03:51 +01:00
parent 151f2c3f3a
commit ccb3c3cb05
17 changed files with 148 additions and 110 deletions

View File

@ -25,7 +25,6 @@ namespace pocketmine\world\format\io;
use pocketmine\data\bedrock\block\BlockStateData;
use pocketmine\data\bedrock\block\BlockTypeNames;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\world\format\io\exception\CorruptedWorldException;
use pocketmine\world\format\io\exception\UnsupportedWorldFormatException;
use pocketmine\world\format\PalettedBlockArray;
@ -63,7 +62,7 @@ abstract class BaseWorldProvider implements WorldProvider{
$newStateData = $blockDataUpgrader->upgradeIntIdMeta($legacyIdMeta >> 4, $legacyIdMeta & 0xf);
if($newStateData === null){
//TODO: remember data for unknown states so we can implement them later
$newStateData = new BlockStateData(BlockTypeNames::INFO_UPDATE, CompoundTag::create(), BlockStateData::CURRENT_VERSION);
$newStateData = new BlockStateData(BlockTypeNames::INFO_UPDATE, [], BlockStateData::CURRENT_VERSION);
}
$newPalette[$k] = $blockStateDeserializer->deserialize($newStateData);