BlockStateData: use array<Tag> instead of CompoundTag to store state properties

this reduces the footprint of RuntimeBlockMapping by a further 1 MB, as well as simplifying various parts of the code, and solidifying the immutability guarantee of BlockStateData.
This commit is contained in:
Dylan K. Taylor
2022-07-09 16:03:51 +01:00
parent 151f2c3f3a
commit ccb3c3cb05
17 changed files with 148 additions and 110 deletions

View File

@ -27,7 +27,6 @@ use pocketmine\data\bedrock\block\BlockStateData;
use pocketmine\data\bedrock\block\BlockStateSerializeException;
use pocketmine\data\bedrock\block\BlockStateSerializer;
use pocketmine\data\bedrock\block\BlockTypeNames;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\utils\AssumptionFailedError;
use pocketmine\utils\SingletonTrait;
use pocketmine\utils\Utils;
@ -67,7 +66,7 @@ final class RuntimeBlockMapping{
private BlockStateDictionary $blockStateDictionary,
private BlockStateSerializer $blockStateSerializer
){
$this->fallbackStateData = new BlockStateData(BlockTypeNames::INFO_UPDATE, CompoundTag::create(), BlockStateData::CURRENT_VERSION);
$this->fallbackStateData = new BlockStateData(BlockTypeNames::INFO_UPDATE, [], BlockStateData::CURRENT_VERSION);
$this->fallbackStateId = $this->blockStateDictionary->lookupStateIdFromData($this->fallbackStateData) ?? throw new AssumptionFailedError(BlockTypeNames::INFO_UPDATE . " should always exist");
}