Protocol update for 1.0.0.1

Added PlayerFallPacket
This commit is contained in:
Dylan K. Taylor 2016-12-08 12:34:31 +00:00
parent adabd7ef65
commit cc9736314e
4 changed files with 88 additions and 46 deletions

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@ -76,8 +76,8 @@ namespace pocketmine {
const VERSION = "1.6.2dev"; const VERSION = "1.6.2dev";
const API_VERSION = "2.2.0"; const API_VERSION = "2.2.0";
const CODENAME = "Unleashed"; const CODENAME = "Unleashed";
const MINECRAFT_VERSION = "v1.0.0.0"; const MINECRAFT_VERSION = "v1.0.0.1";
const MINECRAFT_VERSION_NETWORK = "1.0.0.0"; const MINECRAFT_VERSION_NETWORK = "1.0.0.1";
/* /*
* Startup code. Do not look at it, it may harm you. * Startup code. Do not look at it, it may harm you.

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@ -66,6 +66,7 @@ use pocketmine\network\protocol\MobEquipmentPacket;
use pocketmine\network\protocol\MoveEntityPacket; use pocketmine\network\protocol\MoveEntityPacket;
use pocketmine\network\protocol\MovePlayerPacket; use pocketmine\network\protocol\MovePlayerPacket;
use pocketmine\network\protocol\PlayerActionPacket; use pocketmine\network\protocol\PlayerActionPacket;
use pocketmine\network\protocol\PlayerFallPacket;
use pocketmine\network\protocol\PlayerInputPacket; use pocketmine\network\protocol\PlayerInputPacket;
use pocketmine\network\protocol\PlayerListPacket; use pocketmine\network\protocol\PlayerListPacket;
use pocketmine\network\protocol\PlayStatusPacket; use pocketmine\network\protocol\PlayStatusPacket;
@ -341,6 +342,7 @@ class Network{
$this->registerPacket(ProtocolInfo::MOVE_ENTITY_PACKET, MoveEntityPacket::class); $this->registerPacket(ProtocolInfo::MOVE_ENTITY_PACKET, MoveEntityPacket::class);
$this->registerPacket(ProtocolInfo::MOVE_PLAYER_PACKET, MovePlayerPacket::class); $this->registerPacket(ProtocolInfo::MOVE_PLAYER_PACKET, MovePlayerPacket::class);
$this->registerPacket(ProtocolInfo::PLAYER_ACTION_PACKET, PlayerActionPacket::class); $this->registerPacket(ProtocolInfo::PLAYER_ACTION_PACKET, PlayerActionPacket::class);
$this->registerPacket(ProtocolInfo::PLAYER_FALL_PACKET, PlayerFallPacket::class);
$this->registerPacket(ProtocolInfo::PLAYER_INPUT_PACKET, PlayerInputPacket::class); $this->registerPacket(ProtocolInfo::PLAYER_INPUT_PACKET, PlayerInputPacket::class);
$this->registerPacket(ProtocolInfo::PLAYER_LIST_PACKET, PlayerListPacket::class); $this->registerPacket(ProtocolInfo::PLAYER_LIST_PACKET, PlayerListPacket::class);
$this->registerPacket(ProtocolInfo::PLAY_STATUS_PACKET, PlayStatusPacket::class); $this->registerPacket(ProtocolInfo::PLAY_STATUS_PACKET, PlayStatusPacket::class);

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@ -68,49 +68,50 @@ interface Info{
const INTERACT_PACKET = 0x22; const INTERACT_PACKET = 0x22;
const USE_ITEM_PACKET = 0x23; const USE_ITEM_PACKET = 0x23;
const PLAYER_ACTION_PACKET = 0x24; const PLAYER_ACTION_PACKET = 0x24;
const HURT_ARMOR_PACKET = 0x25; const PLAYER_FALL_PACKET = 0x25;
const SET_ENTITY_DATA_PACKET = 0x26; const HURT_ARMOR_PACKET = 0x26;
const SET_ENTITY_MOTION_PACKET = 0x27; const SET_ENTITY_DATA_PACKET = 0x27;
const SET_ENTITY_LINK_PACKET = 0x28; const SET_ENTITY_MOTION_PACKET = 0x28;
const SET_HEALTH_PACKET = 0x29; const SET_ENTITY_LINK_PACKET = 0x29;
const SET_SPAWN_POSITION_PACKET = 0x2a; const SET_HEALTH_PACKET = 0x2a;
const ANIMATE_PACKET = 0x2b; const SET_SPAWN_POSITION_PACKET = 0x2b;
const RESPAWN_PACKET = 0x2c; const ANIMATE_PACKET = 0x2c;
const DROP_ITEM_PACKET = 0x2d; const RESPAWN_PACKET = 0x2d;
const INVENTORY_ACTION_PACKET = 0x2e; const DROP_ITEM_PACKET = 0x2e;
const CONTAINER_OPEN_PACKET = 0x2f; const INVENTORY_ACTION_PACKET = 0x2f;
const CONTAINER_CLOSE_PACKET = 0x30; const CONTAINER_OPEN_PACKET = 0x30;
const CONTAINER_SET_SLOT_PACKET = 0x31; const CONTAINER_CLOSE_PACKET = 0x31;
const CONTAINER_SET_DATA_PACKET = 0x32; const CONTAINER_SET_SLOT_PACKET = 0x32;
const CONTAINER_SET_CONTENT_PACKET = 0x33; const CONTAINER_SET_DATA_PACKET = 0x33;
const CRAFTING_DATA_PACKET = 0x34; const CONTAINER_SET_CONTENT_PACKET = 0x34;
const CRAFTING_EVENT_PACKET = 0x35; const CRAFTING_DATA_PACKET = 0x35;
const ADVENTURE_SETTINGS_PACKET = 0x36; const CRAFTING_EVENT_PACKET = 0x36;
const BLOCK_ENTITY_DATA_PACKET = 0x37; const ADVENTURE_SETTINGS_PACKET = 0x37;
const PLAYER_INPUT_PACKET = 0x38; const BLOCK_ENTITY_DATA_PACKET = 0x38;
const FULL_CHUNK_DATA_PACKET = 0x39; const PLAYER_INPUT_PACKET = 0x39;
const SET_COMMANDS_ENABLED_PACKET = 0x3a; const FULL_CHUNK_DATA_PACKET = 0x3a;
const SET_DIFFICULTY_PACKET = 0x3b; const SET_COMMANDS_ENABLED_PACKET = 0x3b;
const CHANGE_DIMENSION_PACKET = 0x3c; const SET_DIFFICULTY_PACKET = 0x3c;
const SET_PLAYER_GAME_TYPE_PACKET = 0x3d; const CHANGE_DIMENSION_PACKET = 0x3d;
const PLAYER_LIST_PACKET = 0x3e; const SET_PLAYER_GAME_TYPE_PACKET = 0x3e;
const EVENT_PACKET = 0x3f; //TelemetryEventPacket const PLAYER_LIST_PACKET = 0x3f;
const SPAWN_EXPERIENCE_ORB_PACKET = 0x40; const EVENT_PACKET = 0x40; //TelemetryEventPacket
const CLIENTBOUND_MAP_ITEM_DATA_PACKET = 0x41; //MapItemDataPacket const SPAWN_EXPERIENCE_ORB_PACKET = 0x41;
const MAP_INFO_REQUEST_PACKET = 0x42; const CLIENTBOUND_MAP_ITEM_DATA_PACKET = 0x42; //MapItemDataPacket
const REQUEST_CHUNK_RADIUS_PACKET = 0x43; const MAP_INFO_REQUEST_PACKET = 0x43;
const CHUNK_RADIUS_UPDATED_PACKET = 0x44; const REQUEST_CHUNK_RADIUS_PACKET = 0x44;
const ITEM_FRAME_DROP_ITEM_PACKET = 0x45; const CHUNK_RADIUS_UPDATED_PACKET = 0x45;
const REPLACE_ITEM_IN_SLOT_PACKET = 0x46; //ReplaceSelectedItemPacket const ITEM_FRAME_DROP_ITEM_PACKET = 0x46;
const GAME_RULES_CHANGED_PACKET = 0x47; const REPLACE_ITEM_IN_SLOT_PACKET = 0x47; //ReplaceSelectedItemPacket
const CAMERA_PACKET = 0x48; const GAME_RULES_CHANGED_PACKET = 0x48;
const ADD_ITEM_PACKET = 0x49; const CAMERA_PACKET = 0x49;
const BOSS_EVENT_PACKET = 0x4a; const ADD_ITEM_PACKET = 0x4a;
const SHOW_CREDITS_PACKET = 0x4b; const BOSS_EVENT_PACKET = 0x4b;
const AVAILABLE_COMMANDS_PACKET = 0x4c; const SHOW_CREDITS_PACKET = 0x4c;
const COMMAND_STEP_PACKET = 0x4d; const AVAILABLE_COMMANDS_PACKET = 0x4d;
const RESOURCE_PACK_DATA_INFO_PACKET = 0x4e; const COMMAND_STEP_PACKET = 0x4e;
const RESOURCE_PACK_CHUNK_DATA_PACKET = 0x4f; const RESOURCE_PACK_DATA_INFO_PACKET = 0x4f;
const RESOURCE_PACK_CHUNK_REQUEST_PACKET = 0x50; const RESOURCE_PACK_CHUNK_DATA_PACKET = 0x50;
const RESOURCE_PACK_CHUNK_REQUEST_PACKET = 0x51;
} }

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@ -0,0 +1,39 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\network\protocol;
#include <rules/DataPacket.h>
class PlayerFallPacket extends DataPacket{
const NETWORK_ID = Info::PLAYER_FALL_PACKET;
public $unknown; //betting this is fall distance, but let's make sure first
public function decode(){
$this->unknown = $this->getLFloat();
}
public function encode(){
}
}