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https://github.com/pmmp/PocketMine-MP.git
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Protocol update for 1.0.0.1
Added PlayerFallPacket
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@ -76,8 +76,8 @@ namespace pocketmine {
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const VERSION = "1.6.2dev";
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const VERSION = "1.6.2dev";
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const API_VERSION = "2.2.0";
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const API_VERSION = "2.2.0";
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const CODENAME = "Unleashed";
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const CODENAME = "Unleashed";
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const MINECRAFT_VERSION = "v1.0.0.0";
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const MINECRAFT_VERSION = "v1.0.0.1";
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const MINECRAFT_VERSION_NETWORK = "1.0.0.0";
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const MINECRAFT_VERSION_NETWORK = "1.0.0.1";
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/*
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/*
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* Startup code. Do not look at it, it may harm you.
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* Startup code. Do not look at it, it may harm you.
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@ -66,6 +66,7 @@ use pocketmine\network\protocol\MobEquipmentPacket;
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use pocketmine\network\protocol\MoveEntityPacket;
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use pocketmine\network\protocol\MoveEntityPacket;
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use pocketmine\network\protocol\MovePlayerPacket;
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use pocketmine\network\protocol\MovePlayerPacket;
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use pocketmine\network\protocol\PlayerActionPacket;
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use pocketmine\network\protocol\PlayerActionPacket;
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use pocketmine\network\protocol\PlayerFallPacket;
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use pocketmine\network\protocol\PlayerInputPacket;
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use pocketmine\network\protocol\PlayerInputPacket;
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use pocketmine\network\protocol\PlayerListPacket;
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use pocketmine\network\protocol\PlayerListPacket;
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use pocketmine\network\protocol\PlayStatusPacket;
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use pocketmine\network\protocol\PlayStatusPacket;
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@ -341,6 +342,7 @@ class Network{
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$this->registerPacket(ProtocolInfo::MOVE_ENTITY_PACKET, MoveEntityPacket::class);
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$this->registerPacket(ProtocolInfo::MOVE_ENTITY_PACKET, MoveEntityPacket::class);
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$this->registerPacket(ProtocolInfo::MOVE_PLAYER_PACKET, MovePlayerPacket::class);
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$this->registerPacket(ProtocolInfo::MOVE_PLAYER_PACKET, MovePlayerPacket::class);
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$this->registerPacket(ProtocolInfo::PLAYER_ACTION_PACKET, PlayerActionPacket::class);
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$this->registerPacket(ProtocolInfo::PLAYER_ACTION_PACKET, PlayerActionPacket::class);
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$this->registerPacket(ProtocolInfo::PLAYER_FALL_PACKET, PlayerFallPacket::class);
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$this->registerPacket(ProtocolInfo::PLAYER_INPUT_PACKET, PlayerInputPacket::class);
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$this->registerPacket(ProtocolInfo::PLAYER_INPUT_PACKET, PlayerInputPacket::class);
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$this->registerPacket(ProtocolInfo::PLAYER_LIST_PACKET, PlayerListPacket::class);
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$this->registerPacket(ProtocolInfo::PLAYER_LIST_PACKET, PlayerListPacket::class);
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$this->registerPacket(ProtocolInfo::PLAY_STATUS_PACKET, PlayStatusPacket::class);
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$this->registerPacket(ProtocolInfo::PLAY_STATUS_PACKET, PlayStatusPacket::class);
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@ -68,49 +68,50 @@ interface Info{
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const INTERACT_PACKET = 0x22;
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const INTERACT_PACKET = 0x22;
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const USE_ITEM_PACKET = 0x23;
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const USE_ITEM_PACKET = 0x23;
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const PLAYER_ACTION_PACKET = 0x24;
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const PLAYER_ACTION_PACKET = 0x24;
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const HURT_ARMOR_PACKET = 0x25;
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const PLAYER_FALL_PACKET = 0x25;
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const SET_ENTITY_DATA_PACKET = 0x26;
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const HURT_ARMOR_PACKET = 0x26;
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const SET_ENTITY_MOTION_PACKET = 0x27;
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const SET_ENTITY_DATA_PACKET = 0x27;
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const SET_ENTITY_LINK_PACKET = 0x28;
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const SET_ENTITY_MOTION_PACKET = 0x28;
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const SET_HEALTH_PACKET = 0x29;
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const SET_ENTITY_LINK_PACKET = 0x29;
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const SET_SPAWN_POSITION_PACKET = 0x2a;
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const SET_HEALTH_PACKET = 0x2a;
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const ANIMATE_PACKET = 0x2b;
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const SET_SPAWN_POSITION_PACKET = 0x2b;
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const RESPAWN_PACKET = 0x2c;
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const ANIMATE_PACKET = 0x2c;
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const DROP_ITEM_PACKET = 0x2d;
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const RESPAWN_PACKET = 0x2d;
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const INVENTORY_ACTION_PACKET = 0x2e;
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const DROP_ITEM_PACKET = 0x2e;
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const CONTAINER_OPEN_PACKET = 0x2f;
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const INVENTORY_ACTION_PACKET = 0x2f;
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const CONTAINER_CLOSE_PACKET = 0x30;
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const CONTAINER_OPEN_PACKET = 0x30;
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const CONTAINER_SET_SLOT_PACKET = 0x31;
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const CONTAINER_CLOSE_PACKET = 0x31;
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const CONTAINER_SET_DATA_PACKET = 0x32;
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const CONTAINER_SET_SLOT_PACKET = 0x32;
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const CONTAINER_SET_CONTENT_PACKET = 0x33;
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const CONTAINER_SET_DATA_PACKET = 0x33;
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const CRAFTING_DATA_PACKET = 0x34;
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const CONTAINER_SET_CONTENT_PACKET = 0x34;
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const CRAFTING_EVENT_PACKET = 0x35;
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const CRAFTING_DATA_PACKET = 0x35;
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const ADVENTURE_SETTINGS_PACKET = 0x36;
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const CRAFTING_EVENT_PACKET = 0x36;
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const BLOCK_ENTITY_DATA_PACKET = 0x37;
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const ADVENTURE_SETTINGS_PACKET = 0x37;
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const PLAYER_INPUT_PACKET = 0x38;
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const BLOCK_ENTITY_DATA_PACKET = 0x38;
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const FULL_CHUNK_DATA_PACKET = 0x39;
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const PLAYER_INPUT_PACKET = 0x39;
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const SET_COMMANDS_ENABLED_PACKET = 0x3a;
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const FULL_CHUNK_DATA_PACKET = 0x3a;
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const SET_DIFFICULTY_PACKET = 0x3b;
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const SET_COMMANDS_ENABLED_PACKET = 0x3b;
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const CHANGE_DIMENSION_PACKET = 0x3c;
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const SET_DIFFICULTY_PACKET = 0x3c;
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const SET_PLAYER_GAME_TYPE_PACKET = 0x3d;
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const CHANGE_DIMENSION_PACKET = 0x3d;
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const PLAYER_LIST_PACKET = 0x3e;
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const SET_PLAYER_GAME_TYPE_PACKET = 0x3e;
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const EVENT_PACKET = 0x3f; //TelemetryEventPacket
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const PLAYER_LIST_PACKET = 0x3f;
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const SPAWN_EXPERIENCE_ORB_PACKET = 0x40;
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const EVENT_PACKET = 0x40; //TelemetryEventPacket
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const CLIENTBOUND_MAP_ITEM_DATA_PACKET = 0x41; //MapItemDataPacket
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const SPAWN_EXPERIENCE_ORB_PACKET = 0x41;
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const MAP_INFO_REQUEST_PACKET = 0x42;
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const CLIENTBOUND_MAP_ITEM_DATA_PACKET = 0x42; //MapItemDataPacket
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const REQUEST_CHUNK_RADIUS_PACKET = 0x43;
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const MAP_INFO_REQUEST_PACKET = 0x43;
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const CHUNK_RADIUS_UPDATED_PACKET = 0x44;
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const REQUEST_CHUNK_RADIUS_PACKET = 0x44;
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const ITEM_FRAME_DROP_ITEM_PACKET = 0x45;
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const CHUNK_RADIUS_UPDATED_PACKET = 0x45;
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const REPLACE_ITEM_IN_SLOT_PACKET = 0x46; //ReplaceSelectedItemPacket
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const ITEM_FRAME_DROP_ITEM_PACKET = 0x46;
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const GAME_RULES_CHANGED_PACKET = 0x47;
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const REPLACE_ITEM_IN_SLOT_PACKET = 0x47; //ReplaceSelectedItemPacket
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const CAMERA_PACKET = 0x48;
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const GAME_RULES_CHANGED_PACKET = 0x48;
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const ADD_ITEM_PACKET = 0x49;
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const CAMERA_PACKET = 0x49;
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const BOSS_EVENT_PACKET = 0x4a;
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const ADD_ITEM_PACKET = 0x4a;
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const SHOW_CREDITS_PACKET = 0x4b;
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const BOSS_EVENT_PACKET = 0x4b;
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const AVAILABLE_COMMANDS_PACKET = 0x4c;
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const SHOW_CREDITS_PACKET = 0x4c;
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const COMMAND_STEP_PACKET = 0x4d;
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const AVAILABLE_COMMANDS_PACKET = 0x4d;
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const RESOURCE_PACK_DATA_INFO_PACKET = 0x4e;
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const COMMAND_STEP_PACKET = 0x4e;
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const RESOURCE_PACK_CHUNK_DATA_PACKET = 0x4f;
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const RESOURCE_PACK_DATA_INFO_PACKET = 0x4f;
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const RESOURCE_PACK_CHUNK_REQUEST_PACKET = 0x50;
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const RESOURCE_PACK_CHUNK_DATA_PACKET = 0x50;
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const RESOURCE_PACK_CHUNK_REQUEST_PACKET = 0x51;
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}
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}
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39
src/pocketmine/network/protocol/PlayerFallPacket.php
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39
src/pocketmine/network/protocol/PlayerFallPacket.php
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@ -0,0 +1,39 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\network\protocol;
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#include <rules/DataPacket.h>
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class PlayerFallPacket extends DataPacket{
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const NETWORK_ID = Info::PLAYER_FALL_PACKET;
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public $unknown; //betting this is fall distance, but let's make sure first
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public function decode(){
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$this->unknown = $this->getLFloat();
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}
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public function encode(){
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}
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}
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