First look at shared EntityEventBroadcaster,

this improves performance in PvP servers and other areas where lots of players or entities exist in one space.

fixes #5622
This commit is contained in:
Dylan K. Taylor
2023-03-15 18:17:45 +00:00
parent e7e19abe85
commit cc8660629b
13 changed files with 393 additions and 170 deletions

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@ -44,6 +44,8 @@ use pocketmine\nbt\tag\DoubleTag;
use pocketmine\nbt\tag\FloatTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\network\mcpe\EntityEventBroadcaster;
use pocketmine\network\mcpe\NetworkBroadcastUtils;
use pocketmine\network\mcpe\protocol\AddActorPacket;
use pocketmine\network\mcpe\protocol\MoveActorAbsolutePacket;
use pocketmine\network\mcpe\protocol\SetActorMotionPacket;
@ -1537,7 +1539,7 @@ abstract class Entity{
$id = spl_object_id($player);
if(isset($this->hasSpawned[$id])){
if($send){
$player->getNetworkSession()->onEntityRemoved($this);
$player->getNetworkSession()->getEntityEventBroadcaster()->onEntityRemoved([$player->getNetworkSession()], $this);
}
unset($this->hasSpawned[$id]);
}
@ -1548,9 +1550,11 @@ abstract class Entity{
* player moves, viewers will once again be able to see the entity.
*/
public function despawnFromAll() : void{
foreach($this->hasSpawned as $player){
$this->despawnFrom($player);
}
NetworkBroadcastUtils::broadcastEntityEvent(
$this->hasSpawned,
fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->onEntityRemoved($recipients, $this)
);
$this->hasSpawned = [];
}
/**
@ -1624,9 +1628,7 @@ abstract class Entity{
$targets = $targets ?? $this->hasSpawned;
$data = $data ?? $this->getAllNetworkData();
foreach($targets as $p){
$p->getNetworkSession()->syncActorData($this, $data);
}
NetworkBroadcastUtils::broadcastEntityEvent($targets, fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->syncActorData($recipients, $this, $data));
}
/**

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@ -47,6 +47,8 @@ use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\network\mcpe\convert\SkinAdapterSingleton;
use pocketmine\network\mcpe\convert\TypeConverter;
use pocketmine\network\mcpe\EntityEventBroadcaster;
use pocketmine\network\mcpe\NetworkBroadcastUtils;
use pocketmine\network\mcpe\protocol\AddPlayerPacket;
use pocketmine\network\mcpe\protocol\PlayerListPacket;
use pocketmine\network\mcpe\protocol\PlayerSkinPacket;
@ -189,9 +191,10 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
}
public function emote(string $emoteId) : void{
foreach($this->getViewers() as $player){
$player->getNetworkSession()->onEmote($this, $emoteId);
}
NetworkBroadcastUtils::broadcastEntityEvent(
$this->getViewers(),
fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->onEmote($recipients, $this, $emoteId)
);
}
public function getHungerManager() : HungerManager{
@ -270,11 +273,10 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
$this->xpManager = new ExperienceManager($this);
$this->inventory = new PlayerInventory($this);
$syncHeldItem = function() : void{
foreach($this->getViewers() as $viewer){
$viewer->getNetworkSession()->onMobMainHandItemChange($this);
}
};
$syncHeldItem = fn() => NetworkBroadcastUtils::broadcastEntityEvent(
$this->getViewers(),
fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->onMobMainHandItemChange($recipients, $this)
);
$this->inventory->getListeners()->add(new CallbackInventoryListener(
function(Inventory $unused, int $slot, Item $unused2) use ($syncHeldItem) : void{
if($slot === $this->inventory->getHeldItemIndex()){
@ -315,11 +317,10 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
if($offHand !== null){
$this->offHandInventory->setItem(0, Item::nbtDeserialize($offHand));
}
$this->offHandInventory->getListeners()->add(CallbackInventoryListener::onAnyChange(function() : void{
foreach($this->getViewers() as $viewer){
$viewer->getNetworkSession()->onMobOffHandItemChange($this);
}
}));
$this->offHandInventory->getListeners()->add(CallbackInventoryListener::onAnyChange(fn() => NetworkBroadcastUtils::broadcastEntityEvent(
$this->getViewers(),
fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->onMobOffHandItemChange($recipients, $this)
)));
$enderChestInventoryTag = $nbt->getListTag(self::TAG_ENDER_CHEST_INVENTORY);
if($enderChestInventoryTag !== null){
@ -333,11 +334,10 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
}
$this->inventory->setHeldItemIndex($nbt->getInt(self::TAG_SELECTED_INVENTORY_SLOT, 0));
$this->inventory->getHeldItemIndexChangeListeners()->add(function(int $oldIndex) : void{
foreach($this->getViewers() as $viewer){
$viewer->getNetworkSession()->onMobMainHandItemChange($this);
}
});
$this->inventory->getHeldItemIndexChangeListeners()->add(fn() => NetworkBroadcastUtils::broadcastEntityEvent(
$this->getViewers(),
fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->onMobMainHandItemChange($recipients, $this)
));
$this->hungerManager->setFood((float) $nbt->getInt(self::TAG_FOOD_LEVEL, (int) $this->hungerManager->getFood()));
$this->hungerManager->setExhaustion($nbt->getFloat(self::TAG_FOOD_EXHAUSTION_LEVEL, $this->hungerManager->getExhaustion()));
@ -490,11 +490,12 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
}
protected function sendSpawnPacket(Player $player) : void{
$networkSession = $player->getNetworkSession();
if(!($this instanceof Player)){
$player->getNetworkSession()->sendDataPacket(PlayerListPacket::add([PlayerListEntry::createAdditionEntry($this->uuid, $this->id, $this->getName(), SkinAdapterSingleton::get()->toSkinData($this->skin))]));
$networkSession->sendDataPacket(PlayerListPacket::add([PlayerListEntry::createAdditionEntry($this->uuid, $this->id, $this->getName(), SkinAdapterSingleton::get()->toSkinData($this->skin))]));
}
$player->getNetworkSession()->sendDataPacket(AddPlayerPacket::create(
$networkSession->sendDataPacket(AddPlayerPacket::create(
$this->getUniqueId(),
$this->getName(),
$this->getId(),
@ -524,11 +525,12 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
//TODO: Hack for MCPE 1.2.13: DATA_NAMETAG is useless in AddPlayerPacket, so it has to be sent separately
$this->sendData([$player], [EntityMetadataProperties::NAMETAG => new StringMetadataProperty($this->getNameTag())]);
$player->getNetworkSession()->onMobArmorChange($this);
$player->getNetworkSession()->onMobOffHandItemChange($this);
$entityEventBroadcaster = $networkSession->getEntityEventBroadcaster();
$entityEventBroadcaster->onMobArmorChange([$networkSession], $this);
$entityEventBroadcaster->onMobOffHandItemChange([$networkSession], $this);
if(!($this instanceof Player)){
$player->getNetworkSession()->sendDataPacket(PlayerListPacket::remove([PlayerListEntry::createRemovalEntry($this->uuid)]));
$networkSession->sendDataPacket(PlayerListPacket::remove([PlayerListEntry::createRemovalEntry($this->uuid)]));
}
}

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@ -50,6 +50,8 @@ use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\FloatTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\ShortTag;
use pocketmine\network\mcpe\EntityEventBroadcaster;
use pocketmine\network\mcpe\NetworkBroadcastUtils;
use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataCollection;
use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataFlags;
use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
@ -143,13 +145,10 @@ abstract class Living extends Entity{
$this->armorInventory = new ArmorInventory($this);
//TODO: load/save armor inventory contents
$this->armorInventory->getListeners()->add(CallbackInventoryListener::onAnyChange(
function(Inventory $unused) : void{
foreach($this->getViewers() as $viewer){
$viewer->getNetworkSession()->onMobArmorChange($this);
}
}
));
$this->armorInventory->getListeners()->add(CallbackInventoryListener::onAnyChange(fn() => NetworkBroadcastUtils::broadcastEntityEvent(
$this->getViewers(),
fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->onMobArmorChange($recipients, $this)
)));
$health = $this->getMaxHealth();
@ -850,7 +849,8 @@ abstract class Living extends Entity{
protected function sendSpawnPacket(Player $player) : void{
parent::sendSpawnPacket($player);
$player->getNetworkSession()->onMobArmorChange($this);
$networkSession = $player->getNetworkSession();
$networkSession->getEntityEventBroadcaster()->onMobArmorChange([$networkSession], $this);
}
protected function syncNetworkData(EntityMetadataCollection $properties) : void{

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@ -35,6 +35,8 @@ use pocketmine\item\Item;
use pocketmine\math\Vector3;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\network\mcpe\convert\TypeConverter;
use pocketmine\network\mcpe\EntityEventBroadcaster;
use pocketmine\network\mcpe\NetworkBroadcastUtils;
use pocketmine\network\mcpe\protocol\AddItemActorPacket;
use pocketmine\network\mcpe\protocol\types\entity\EntityIds;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStackWrapper;
@ -328,9 +330,10 @@ class ItemEntity extends Entity{
return;
}
foreach($this->getViewers() as $viewer){
$viewer->getNetworkSession()->onPlayerPickUpItem($player, $this);
}
NetworkBroadcastUtils::broadcastEntityEvent(
$this->getViewers(),
fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->onPickUpItem($recipients, $player, $this)
);
$inventory = $ev->getInventory();
if($inventory !== null){

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@ -33,6 +33,8 @@ use pocketmine\event\entity\ProjectileHitEvent;
use pocketmine\item\VanillaItems;
use pocketmine\math\RayTraceResult;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\network\mcpe\EntityEventBroadcaster;
use pocketmine\network\mcpe\NetworkBroadcastUtils;
use pocketmine\network\mcpe\protocol\types\entity\EntityIds;
use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataCollection;
use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataFlags;
@ -196,9 +198,10 @@ class Arrow extends Projectile{
return;
}
foreach($this->getViewers() as $viewer){
$viewer->getNetworkSession()->onPlayerPickUpItem($player, $this);
}
NetworkBroadcastUtils::broadcastEntityEvent(
$this->getViewers(),
fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->onPickUpItem($recipients, $player, $this)
);
$ev->getInventory()?->addItem($ev->getItem());
$this->flagForDespawn();