mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-08 19:02:59 +00:00
First look at shared EntityEventBroadcaster,
this improves performance in PvP servers and other areas where lots of players or entities exist in one space. fixes #5622
This commit is contained in:
@ -44,6 +44,8 @@ use pocketmine\nbt\tag\DoubleTag;
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use pocketmine\nbt\tag\FloatTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\network\mcpe\EntityEventBroadcaster;
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use pocketmine\network\mcpe\NetworkBroadcastUtils;
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use pocketmine\network\mcpe\protocol\AddActorPacket;
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use pocketmine\network\mcpe\protocol\MoveActorAbsolutePacket;
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use pocketmine\network\mcpe\protocol\SetActorMotionPacket;
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@ -1537,7 +1539,7 @@ abstract class Entity{
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$id = spl_object_id($player);
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if(isset($this->hasSpawned[$id])){
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if($send){
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$player->getNetworkSession()->onEntityRemoved($this);
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$player->getNetworkSession()->getEntityEventBroadcaster()->onEntityRemoved([$player->getNetworkSession()], $this);
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}
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unset($this->hasSpawned[$id]);
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}
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@ -1548,9 +1550,11 @@ abstract class Entity{
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* player moves, viewers will once again be able to see the entity.
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*/
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public function despawnFromAll() : void{
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foreach($this->hasSpawned as $player){
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$this->despawnFrom($player);
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}
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NetworkBroadcastUtils::broadcastEntityEvent(
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$this->hasSpawned,
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fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->onEntityRemoved($recipients, $this)
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);
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$this->hasSpawned = [];
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}
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/**
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@ -1624,9 +1628,7 @@ abstract class Entity{
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$targets = $targets ?? $this->hasSpawned;
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$data = $data ?? $this->getAllNetworkData();
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foreach($targets as $p){
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$p->getNetworkSession()->syncActorData($this, $data);
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}
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NetworkBroadcastUtils::broadcastEntityEvent($targets, fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->syncActorData($recipients, $this, $data));
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}
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/**
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@ -47,6 +47,8 @@ use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\network\mcpe\convert\SkinAdapterSingleton;
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use pocketmine\network\mcpe\convert\TypeConverter;
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use pocketmine\network\mcpe\EntityEventBroadcaster;
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use pocketmine\network\mcpe\NetworkBroadcastUtils;
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use pocketmine\network\mcpe\protocol\AddPlayerPacket;
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use pocketmine\network\mcpe\protocol\PlayerListPacket;
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use pocketmine\network\mcpe\protocol\PlayerSkinPacket;
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@ -189,9 +191,10 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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}
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public function emote(string $emoteId) : void{
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foreach($this->getViewers() as $player){
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$player->getNetworkSession()->onEmote($this, $emoteId);
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}
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NetworkBroadcastUtils::broadcastEntityEvent(
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$this->getViewers(),
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fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->onEmote($recipients, $this, $emoteId)
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);
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}
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public function getHungerManager() : HungerManager{
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@ -270,11 +273,10 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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$this->xpManager = new ExperienceManager($this);
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$this->inventory = new PlayerInventory($this);
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$syncHeldItem = function() : void{
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foreach($this->getViewers() as $viewer){
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$viewer->getNetworkSession()->onMobMainHandItemChange($this);
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}
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};
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$syncHeldItem = fn() => NetworkBroadcastUtils::broadcastEntityEvent(
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$this->getViewers(),
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fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->onMobMainHandItemChange($recipients, $this)
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);
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$this->inventory->getListeners()->add(new CallbackInventoryListener(
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function(Inventory $unused, int $slot, Item $unused2) use ($syncHeldItem) : void{
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if($slot === $this->inventory->getHeldItemIndex()){
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@ -315,11 +317,10 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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if($offHand !== null){
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$this->offHandInventory->setItem(0, Item::nbtDeserialize($offHand));
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}
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$this->offHandInventory->getListeners()->add(CallbackInventoryListener::onAnyChange(function() : void{
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foreach($this->getViewers() as $viewer){
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$viewer->getNetworkSession()->onMobOffHandItemChange($this);
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}
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}));
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$this->offHandInventory->getListeners()->add(CallbackInventoryListener::onAnyChange(fn() => NetworkBroadcastUtils::broadcastEntityEvent(
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$this->getViewers(),
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fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->onMobOffHandItemChange($recipients, $this)
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)));
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$enderChestInventoryTag = $nbt->getListTag(self::TAG_ENDER_CHEST_INVENTORY);
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if($enderChestInventoryTag !== null){
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@ -333,11 +334,10 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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}
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$this->inventory->setHeldItemIndex($nbt->getInt(self::TAG_SELECTED_INVENTORY_SLOT, 0));
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$this->inventory->getHeldItemIndexChangeListeners()->add(function(int $oldIndex) : void{
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foreach($this->getViewers() as $viewer){
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$viewer->getNetworkSession()->onMobMainHandItemChange($this);
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}
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});
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$this->inventory->getHeldItemIndexChangeListeners()->add(fn() => NetworkBroadcastUtils::broadcastEntityEvent(
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$this->getViewers(),
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fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->onMobMainHandItemChange($recipients, $this)
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));
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$this->hungerManager->setFood((float) $nbt->getInt(self::TAG_FOOD_LEVEL, (int) $this->hungerManager->getFood()));
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$this->hungerManager->setExhaustion($nbt->getFloat(self::TAG_FOOD_EXHAUSTION_LEVEL, $this->hungerManager->getExhaustion()));
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@ -490,11 +490,12 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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}
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protected function sendSpawnPacket(Player $player) : void{
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$networkSession = $player->getNetworkSession();
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if(!($this instanceof Player)){
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$player->getNetworkSession()->sendDataPacket(PlayerListPacket::add([PlayerListEntry::createAdditionEntry($this->uuid, $this->id, $this->getName(), SkinAdapterSingleton::get()->toSkinData($this->skin))]));
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$networkSession->sendDataPacket(PlayerListPacket::add([PlayerListEntry::createAdditionEntry($this->uuid, $this->id, $this->getName(), SkinAdapterSingleton::get()->toSkinData($this->skin))]));
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}
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$player->getNetworkSession()->sendDataPacket(AddPlayerPacket::create(
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$networkSession->sendDataPacket(AddPlayerPacket::create(
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$this->getUniqueId(),
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$this->getName(),
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$this->getId(),
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@ -524,11 +525,12 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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//TODO: Hack for MCPE 1.2.13: DATA_NAMETAG is useless in AddPlayerPacket, so it has to be sent separately
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$this->sendData([$player], [EntityMetadataProperties::NAMETAG => new StringMetadataProperty($this->getNameTag())]);
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$player->getNetworkSession()->onMobArmorChange($this);
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$player->getNetworkSession()->onMobOffHandItemChange($this);
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$entityEventBroadcaster = $networkSession->getEntityEventBroadcaster();
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$entityEventBroadcaster->onMobArmorChange([$networkSession], $this);
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$entityEventBroadcaster->onMobOffHandItemChange([$networkSession], $this);
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if(!($this instanceof Player)){
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$player->getNetworkSession()->sendDataPacket(PlayerListPacket::remove([PlayerListEntry::createRemovalEntry($this->uuid)]));
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$networkSession->sendDataPacket(PlayerListPacket::remove([PlayerListEntry::createRemovalEntry($this->uuid)]));
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}
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}
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@ -50,6 +50,8 @@ use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\FloatTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\ShortTag;
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use pocketmine\network\mcpe\EntityEventBroadcaster;
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use pocketmine\network\mcpe\NetworkBroadcastUtils;
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use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataCollection;
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use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataFlags;
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use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
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@ -143,13 +145,10 @@ abstract class Living extends Entity{
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$this->armorInventory = new ArmorInventory($this);
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//TODO: load/save armor inventory contents
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$this->armorInventory->getListeners()->add(CallbackInventoryListener::onAnyChange(
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function(Inventory $unused) : void{
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foreach($this->getViewers() as $viewer){
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$viewer->getNetworkSession()->onMobArmorChange($this);
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}
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}
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));
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$this->armorInventory->getListeners()->add(CallbackInventoryListener::onAnyChange(fn() => NetworkBroadcastUtils::broadcastEntityEvent(
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$this->getViewers(),
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fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->onMobArmorChange($recipients, $this)
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)));
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$health = $this->getMaxHealth();
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@ -850,7 +849,8 @@ abstract class Living extends Entity{
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protected function sendSpawnPacket(Player $player) : void{
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parent::sendSpawnPacket($player);
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$player->getNetworkSession()->onMobArmorChange($this);
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$networkSession = $player->getNetworkSession();
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$networkSession->getEntityEventBroadcaster()->onMobArmorChange([$networkSession], $this);
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}
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protected function syncNetworkData(EntityMetadataCollection $properties) : void{
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@ -35,6 +35,8 @@ use pocketmine\item\Item;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\network\mcpe\convert\TypeConverter;
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use pocketmine\network\mcpe\EntityEventBroadcaster;
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use pocketmine\network\mcpe\NetworkBroadcastUtils;
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use pocketmine\network\mcpe\protocol\AddItemActorPacket;
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use pocketmine\network\mcpe\protocol\types\entity\EntityIds;
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use pocketmine\network\mcpe\protocol\types\inventory\ItemStackWrapper;
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@ -328,9 +330,10 @@ class ItemEntity extends Entity{
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return;
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}
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foreach($this->getViewers() as $viewer){
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$viewer->getNetworkSession()->onPlayerPickUpItem($player, $this);
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}
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NetworkBroadcastUtils::broadcastEntityEvent(
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$this->getViewers(),
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fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->onPickUpItem($recipients, $player, $this)
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);
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$inventory = $ev->getInventory();
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if($inventory !== null){
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@ -33,6 +33,8 @@ use pocketmine\event\entity\ProjectileHitEvent;
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use pocketmine\item\VanillaItems;
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use pocketmine\math\RayTraceResult;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\network\mcpe\EntityEventBroadcaster;
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use pocketmine\network\mcpe\NetworkBroadcastUtils;
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use pocketmine\network\mcpe\protocol\types\entity\EntityIds;
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use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataCollection;
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use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataFlags;
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@ -196,9 +198,10 @@ class Arrow extends Projectile{
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return;
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}
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foreach($this->getViewers() as $viewer){
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$viewer->getNetworkSession()->onPlayerPickUpItem($player, $this);
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}
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NetworkBroadcastUtils::broadcastEntityEvent(
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$this->getViewers(),
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fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->onPickUpItem($recipients, $player, $this)
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);
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$ev->getInventory()?->addItem($ev->getItem());
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$this->flagForDespawn();
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