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https://github.com/pmmp/PocketMine-MP.git
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New directory structure. More powerful startup scripts
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70
src/PocketMine/block/StoneBricks.php
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70
src/PocketMine/block/StoneBricks.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace PocketMine\Block;
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use PocketMine;
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use PocketMine\Item\Item as Item;
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class StoneBricks extends Solid{
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public function __construct($meta = 0){
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parent::__construct(self::STONE_BRICKS, $meta, "Stone Bricks");
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$names = array(
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0 => "Stone Bricks",
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1 => "Mossy Stone Bricks",
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2 => "Cracked Stone Bricks",
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3 => "Chiseled Stone Bricks",
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);
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$this->name = $names[$this->meta & 0x03];
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$this->hardness = 30;
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}
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public function getBreakTime(Item $item, PocketMine\Player $player){
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if(($player->gamemode & 0x01) === 0x01){
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return 0.20;
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}
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switch($item->isPickaxe()){
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case 5:
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return 0.4;
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case 4:
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return 0.5;
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case 3:
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return 0.75;
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case 2:
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return 0.25;
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case 1:
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return 1.5;
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default:
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return 7.5;
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}
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}
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public function getDrops(Item $item, PocketMine\Player $player){
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if($item->isPickaxe() >= 1){
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return array(
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array(STONE_BRICKS, $this->meta & 0x03, 1),
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);
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} else{
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return array();
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}
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}
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}
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