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https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-16 10:49:10 +00:00
Fixed arrow flight and spawning bugs, fixed critical trail, close #420
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@ -2620,8 +2620,9 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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new DoubleTag("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI))
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]),
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"Rotation" => new ListTag("Rotation", [
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new FloatTag("", $this->yaw),
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new FloatTag("", $this->pitch)
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//yaw/pitch for arrows taken crosswise, not along the arrow shaft.
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new FloatTag("", ($this->yaw > 180 ? 360 : 0) - $this->yaw), //arrow yaw must range from -180 to +180
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new FloatTag("", -$this->pitch)
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]),
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"Fire" => new ShortTag("Fire", $this->isOnFire() ? 45 * 60 : 0)
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]);
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@ -44,6 +44,24 @@ class Arrow extends Projectile{
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public function __construct(Level $level, CompoundTag $nbt, Entity $shootingEntity = null, $critical = false){
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$this->isCritical = (bool) $critical;
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parent::__construct($level, $nbt, $shootingEntity);
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$this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_CRITICAL, $critical);
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}
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public function isCritical() : bool{
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return $this->getDataFlag(self::DATA_FLAGS, self::DATA_FLAG_CRITICAL);
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}
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public function setCritical(bool $value = true){
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$this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_CRITICAL, $value);
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}
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public function getResultDamage() : int{
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$base = parent::getResultDamage();
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if($this->isCritical()){
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return ($base + mt_rand(0, (int) ($base / 2) + 1));
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}else{
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return $base;
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}
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}
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public function onUpdate($currentTick){
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@ -55,17 +73,12 @@ class Arrow extends Projectile{
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$hasUpdate = parent::onUpdate($currentTick);
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if(!$this->hadCollision and $this->isCritical){
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$this->level->addParticle(new CriticalParticle($this->add(
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$this->width / 2 + mt_rand(-100, 100) / 500,
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$this->height / 2 + mt_rand(-100, 100) / 500,
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$this->width / 2 + mt_rand(-100, 100) / 500)));
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}elseif($this->onGround){
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$this->isCritical = false;
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if($this->onGround or $this->hadCollision){
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$this->setCritical(false);
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}
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if($this->age > 1200){
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$this->kill();
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$this->close();
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$hasUpdate = true;
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}
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@ -84,6 +97,8 @@ class Arrow extends Projectile{
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$pk->speedX = $this->motionX;
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$pk->speedY = $this->motionY;
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$pk->speedZ = $this->motionZ;
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$pk->yaw = $this->yaw;
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$pk->pitch = $this->pitch;
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$pk->metadata = $this->dataProperties;
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$player->dataPacket($pk);
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@ -1118,7 +1118,7 @@ abstract class Entity extends Location implements Metadatable{
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$this->lastYaw = $this->yaw;
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$this->lastPitch = $this->pitch;
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$this->level->addEntityMovement($this->chunk->getX(), $this->chunk->getZ(), $this->id, $this->x, $this->y + $this->getEyeHeight(), $this->z, $this->yaw, $this->pitch, $this->yaw);
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$this->level->addEntityMovement($this->chunk->getX(), $this->chunk->getZ(), $this->id, $this->x, $this->y, $this->z, $this->yaw, $this->pitch, $this->yaw);
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}
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if($diffMotion > 0.0025 or ($diffMotion > 0.0001 and $this->getMotion()->lengthSquared() <= 0.0001)){ //0.05 ** 2
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@ -64,13 +64,46 @@ abstract class Projectile extends Entity{
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if(isset($this->namedtag->Age)){
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$this->age = $this->namedtag["Age"];
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}
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}
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public function canCollideWith(Entity $entity){
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return $entity instanceof Living and !$this->onGround;
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}
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/**
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* Returns the amount of damage this projectile will deal to the entity it hits.
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* @return int
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*/
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public function getResultDamage() : int{
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return ceil(sqrt($this->motionX ** 2 + $this->motionY ** 2 + $this->motionZ ** 2) * $this->damage);
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}
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public function onCollideWithEntity(Entity $entity){
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$this->server->getPluginManager()->callEvent(new ProjectileHitEvent($this));
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$damage = $this->getResultDamage();
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if($this->shootingEntity === null){
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$ev = new EntityDamageByEntityEvent($this, $entity, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
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}else{
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$ev = new EntityDamageByChildEntityEvent($this->shootingEntity, $this, $entity, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
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}
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$entity->attack($ev->getFinalDamage(), $ev);
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$this->hadCollision = true;
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if($this->fireTicks > 0){
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$ev = new EntityCombustByEntityEvent($this, $entity, 5);
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$this->server->getPluginManager()->callEvent($ev);
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if(!$ev->isCancelled()){
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$entity->setOnFire($ev->getDuration());
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}
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}
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$this->close();
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}
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public function saveNBT(){
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parent::saveNBT();
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$this->namedtag->Age = new ShortTag("Age", $this->age);
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@ -133,42 +166,14 @@ abstract class Projectile extends Entity{
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if($movingObjectPosition !== null){
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if($movingObjectPosition->entityHit !== null){
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$this->server->getPluginManager()->callEvent(new ProjectileHitEvent($this));
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$motion = sqrt($this->motionX ** 2 + $this->motionY ** 2 + $this->motionZ ** 2);
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$damage = ceil($motion * $this->damage);
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if($this instanceof Arrow and $this->isCritical){
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$damage += mt_rand(0, (int) ($damage / 2) + 1);
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}
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if($this->shootingEntity === null){
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$ev = new EntityDamageByEntityEvent($this, $movingObjectPosition->entityHit, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
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}else{
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$ev = new EntityDamageByChildEntityEvent($this->shootingEntity, $this, $movingObjectPosition->entityHit, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
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}
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$movingObjectPosition->entityHit->attack($ev->getFinalDamage(), $ev);
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$this->hadCollision = true;
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if($this->fireTicks > 0){
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$ev = new EntityCombustByEntityEvent($this, $movingObjectPosition->entityHit, 5);
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$this->server->getPluginManager()->callEvent($ev);
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if(!$ev->isCancelled()){
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$movingObjectPosition->entityHit->setOnFire($ev->getDuration());
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}
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}
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$this->kill();
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return true;
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$this->onCollideWithEntity($movingObjectPosition->entityHit);
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return false;
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}
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}
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$this->move($this->motionX, $this->motionY, $this->motionZ);
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if($this->isCollided and !$this->hadCollision){
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if($this->isCollided and !$this->hadCollision){ //Collided with a block
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$this->hadCollision = true;
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$this->motionX = 0;
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@ -176,11 +181,14 @@ abstract class Projectile extends Entity{
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$this->motionZ = 0;
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$this->server->getPluginManager()->callEvent(new ProjectileHitEvent($this));
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}elseif(!$this->isCollided and $this->hadCollision){
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return false;
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}elseif(!$this->isCollided and $this->hadCollision){ //Collided with block, but block later removed
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//This currently doesn't work because the arrow's motion is all zeros when it's hit a block, so move() doesn't do any collision checks.
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//TODO: fix this
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$this->hadCollision = false;
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}
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if(!$this->onGround or abs($this->motionX) > 0.00001 or abs($this->motionY) > 0.00001 or abs($this->motionZ) > 0.00001){
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if(!$this->hadCollision or abs($this->motionX) > 0.00001 or abs($this->motionY) > 0.00001 or abs($this->motionZ) > 0.00001){
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$f = sqrt(($this->motionX ** 2) + ($this->motionZ ** 2));
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$this->yaw = (atan2($this->motionX, $this->motionZ) * 180 / M_PI);
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$this->pitch = (atan2($this->motionY, $f) * 180 / M_PI);
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@ -188,7 +196,6 @@ abstract class Projectile extends Entity{
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}
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$this->updateMovement();
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}
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return $hasUpdate;
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