InGamePacketHandler: do not handle inbound ActorEvents that are not for self

This commit is contained in:
Dylan K. Taylor 2020-03-13 15:19:32 +00:00
parent ea9bff6a65
commit c9e8598510

View File

@ -149,6 +149,10 @@ class InGamePacketHandler extends PacketHandler{
}
public function handleActorEvent(ActorEventPacket $packet) : bool{
if($packet->entityRuntimeId !== $this->player->getId()){
//TODO HACK: EATING_ITEM is sent back to the server when the server sends it for other players (1.14 bug, maybe earlier)
return $packet->event === ActorEventPacket::EATING_ITEM;
}
$this->player->doCloseInventory();
switch($packet->event){