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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-09 03:06:55 +00:00
Fixed items doing crazy things
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@ -824,17 +824,17 @@ class Level implements ChunkManager, Metadatable{
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$minX = Math::floorFloat($bb->minX);
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$minY = Math::floorFloat($bb->minY);
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$minZ = Math::floorFloat($bb->minZ);
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$maxX = Math::floorFloat($bb->maxX + 1);
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$maxY = Math::floorFloat($bb->maxY + 1);
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$maxZ = Math::floorFloat($bb->maxZ + 1);
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$maxX = Math::ceilFloat($bb->maxX);
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$maxY = Math::ceilFloat($bb->maxY);
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$maxZ = Math::ceilFloat($bb->maxZ);
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$collides = [];
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$v = $this->temporalVector;
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for($v->z = $minZ; $v->z < $maxZ; ++$v->z){
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for($v->x = $minX; $v->x < $maxX; ++$v->x){
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for($v->y = $minY - 1; $v->y < $maxY; ++$v->y){
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for($v->z = $minZ; $v->z <= $maxZ; ++$v->z){
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for($v->x = $minX; $v->x <= $maxX; ++$v->x){
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for($v->y = $minY - 1; $v->y <= $maxY; ++$v->y){
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$block = $this->getBlock($v);
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if($block->getId() !== 0){
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$block->collidesWithBB($bb, $collides);
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@ -872,15 +872,15 @@ class Level implements ChunkManager, Metadatable{
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$minX = Math::floorFloat($bb->minX);
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$minY = Math::floorFloat($bb->minY);
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$minZ = Math::floorFloat($bb->minZ);
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$maxX = Math::floorFloat($bb->maxX + 1);
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$maxY = Math::floorFloat($bb->maxY + 1);
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$maxZ = Math::floorFloat($bb->maxZ + 1);
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$maxX = Math::ceilFloat($bb->maxX);
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$maxY = Math::ceilFloat($bb->maxY);
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$maxZ = Math::ceilFloat($bb->maxZ);
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$collides = [];
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$v = $this->temporalVector;
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for($v->z = $minZ; $v->z < $maxZ; ++$v->z){
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for($v->x = $minX; $v->x < $maxX; ++$v->x){
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for($v->z = $minZ; $v->z <= $maxZ; ++$v->z){
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for($v->x = $minX; $v->x <= $maxX; ++$v->x){
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for($v->y = $minY - 1; $v->y < $maxY; ++$v->y){
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$block = $this->getBlock($v);
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if($block->getId() !== 0){
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@ -1492,9 +1492,9 @@ class Level implements ChunkManager, Metadatable{
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$nearby = [];
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if($entity === null or $entity->canCollide){
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$minX = Math::ceilFloat(($bb->minX - 2) / 16);
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$minX = Math::floorFloat(($bb->minX - 2) / 16);
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$maxX = Math::ceilFloat(($bb->maxX + 2) / 16);
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$minZ = Math::ceilFloat(($bb->minZ - 2) / 16);
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$minZ = Math::floorFloat(($bb->minZ - 2) / 16);
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$maxZ = Math::ceilFloat(($bb->maxZ + 2) / 16);
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for($x = $minX; $x <= $maxX; ++$x){
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@ -1522,9 +1522,9 @@ class Level implements ChunkManager, Metadatable{
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public function getNearbyEntities(AxisAlignedBB $bb, Entity $entity = null){
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$nearby = [];
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$minX = Math::ceilFloat(($bb->minX - 2) / 16);
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$minX = Math::floorFloat(($bb->minX - 2) / 16);
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$maxX = Math::ceilFloat(($bb->maxX + 2) / 16);
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$minZ = Math::ceilFloat(($bb->minZ - 2) / 16);
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$minZ = Math::floorFloat(($bb->minZ - 2) / 16);
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$maxZ = Math::ceilFloat(($bb->maxZ + 2) / 16);
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for($x = $minX; $x <= $maxX; ++$x){
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