NetworkSession: seal up actor removal behind API

This commit is contained in:
Dylan K. Taylor
2020-04-29 17:00:47 +01:00
parent adadd5423d
commit c8c0a1533c
2 changed files with 6 additions and 2 deletions

View File

@@ -67,6 +67,7 @@ use pocketmine\network\mcpe\protocol\PacketDecodeException;
use pocketmine\network\mcpe\protocol\PacketPool;
use pocketmine\network\mcpe\protocol\PlayerListPacket;
use pocketmine\network\mcpe\protocol\PlayStatusPacket;
use pocketmine\network\mcpe\protocol\RemoveActorPacket;
use pocketmine\network\mcpe\protocol\serializer\PacketBatch;
use pocketmine\network\mcpe\protocol\ServerboundPacket;
use pocketmine\network\mcpe\protocol\ServerToClientHandshakePacket;
@@ -709,6 +710,10 @@ class NetworkSession{
$this->sendDataPacket(MobEffectPacket::remove($entity->getId(), $effect->getId()));
}
public function onEntityRemoved(Entity $entity) : void{
$this->sendDataPacket(RemoveActorPacket::create($entity->getId()));
}
public function syncAvailableCommands() : void{
$pk = new AvailableCommandsPacket();
foreach($this->server->getCommandMap()->getCommands() as $name => $command){