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Added /tp
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@ -45,6 +45,7 @@ use pocketmine\command\defaults\SayCommand;
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use pocketmine\command\defaults\SeedCommand;
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use pocketmine\command\defaults\SeedCommand;
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use pocketmine\command\defaults\SpawnpointCommand;
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use pocketmine\command\defaults\SpawnpointCommand;
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use pocketmine\command\defaults\StopCommand;
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use pocketmine\command\defaults\StopCommand;
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use pocketmine\command\defaults\TeleportCommand;
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use pocketmine\command\defaults\TellCommand;
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use pocketmine\command\defaults\TellCommand;
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use pocketmine\command\defaults\VanillaCommand;
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use pocketmine\command\defaults\VanillaCommand;
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use pocketmine\command\defaults\VersionCommand;
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use pocketmine\command\defaults\VersionCommand;
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@ -94,6 +95,7 @@ class SimpleCommandMap implements CommandMap{
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$this->register("pocketmine", new GamemodeCommand("gamemode"));
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$this->register("pocketmine", new GamemodeCommand("gamemode"));
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$this->register("pocketmine", new KillCommand("kill"));
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$this->register("pocketmine", new KillCommand("kill"));
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$this->register("pocketmine", new SpawnpointCommand("spawnpoint"));
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$this->register("pocketmine", new SpawnpointCommand("spawnpoint"));
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$this->register("pocketmine", new TeleportCommand("tp"));
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}
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}
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@ -66,8 +66,8 @@ class SpawnpointCommand extends VanillaCommand{
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if(count($args) === 4){
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if(count($args) === 4){
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if($level !== null){
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if($level !== null){
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$x = (int) $this->getRelativeDouble($sender->x, $sender, $args[1]);
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$x = (int) $this->getRelativeDouble($sender->x, $sender, $args[1]);
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$y = (int) $this->getRelativeDouble($sender->y, $sender, $args[2]);
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$y = (int) $this->getRelativeDouble($sender->y, $sender, $args[2], 0, 128);
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$z = (int) $this->getRelativeDouble($sender->z, $sender, $args[3], 0, 128);
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$z = (int) $this->getRelativeDouble($sender->z, $sender, $args[3]);
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$target->setSpawn(new Position($x, $y, $z, $level));
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$target->setSpawn(new Position($x, $y, $z, $level));
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Command::broadcastCommandMessage($sender, "Set ".$target->getName()."'s spawnpoint to ".$x.", ".$y.", ".$z);
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Command::broadcastCommandMessage($sender, "Set ".$target->getName()."'s spawnpoint to ".$x.", ".$y.", ".$z);
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return true;
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return true;
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94
src/pocketmine/command/defaults/TeleportCommand.php
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94
src/pocketmine/command/defaults/TeleportCommand.php
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@ -0,0 +1,94 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\command\defaults;
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use pocketmine\command\Command;
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use pocketmine\command\CommandSender;
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use pocketmine\level\Position;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\Server;
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use pocketmine\utils\TextFormat;
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class TeleportCommand extends VanillaCommand{
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public function __construct($name){
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parent::__construct(
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$name,
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"Teleports the given player (or yourself) to another player or coordinates",
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"/tp [player] <target> and/or <x> <y> <z>"
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);
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$this->setPermission("pocketmine.command.teleport");
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}
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public function execute(CommandSender $sender, $currentAlias, array $args){
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if(!$this->testPermission($sender)){
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return true;
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}
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if(count($args) < 1 or count($args) > 4){
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$sender->sendMessage(TextFormat::RED . "Usage: ".$this->usageMessage);
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return true;
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}
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$target = null;
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if(count($args) === 1 or count($args) === 3){
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if($sender instanceof Player){
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$target = $sender;
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}else{
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$sender->sendMessage(TextFormat::RED . "Please provide a player!");
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return true;
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}
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}else{
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$target = Server::getInstance()->getPlayer($args[0]);
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if($target === null){
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$sender->sendMessage(TextFormat::RED . "Can't find player ".$args[0]);
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return true;
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}
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}
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if(count($args) < 3){
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$pos = new Position((int) $sender->x, (int) $sender->y, (int) $sender->z, $sender->getLevel());
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$target->setSpawn($pos);
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Command::broadcastCommandMessage($sender, "Set ".$target->getName()."'s spawnpoint to ".$pos->x.", ".$pos->y.", ".$pos->z);
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return true;
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}elseif($target->getLevel() !== null){
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$pos = count($args) === 4 ? 2:1;
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if($sender instanceof Player){
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$x = $this->getRelativeDouble($sender->x, $sender, $args[$pos++]);
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$y = $this->getRelativeDouble($sender->y, $sender, $args[$pos++], 0, 128);
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$z = $this->getRelativeDouble($sender->z, $sender, $args[$pos]);
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}else{
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$x = $this->getDouble($sender, $args[$pos++]);
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$y = $this->getDouble($sender, $args[$pos++], 0, 128);
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$z = $this->getDouble($sender, $args[$pos]);
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}
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$target->teleport(new Vector3($x, $y, $z));
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Command::broadcastCommandMessage($sender, "Teleported ".$target->getName()." to ".round($x, 2).", ".round($y, 2).", ".round($z, 2));
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return true;
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}
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$sender->sendMessage(TextFormat::RED . "Usage: ".$this->usageMessage);
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return true;
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}
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}
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