From c7133bc2e6961d772d9b016837a1742b5d9727ac Mon Sep 17 00:00:00 2001 From: "Dylan K. Taylor" Date: Thu, 14 Jul 2022 20:36:11 +0100 Subject: [PATCH] InGamePacketHandler: don't kick the player out of inventory windows on actor events this is sent when the player crafts something using an anvil. --- src/network/mcpe/handler/InGamePacketHandler.php | 1 - 1 file changed, 1 deletion(-) diff --git a/src/network/mcpe/handler/InGamePacketHandler.php b/src/network/mcpe/handler/InGamePacketHandler.php index 83c2d03cf..de668992a 100644 --- a/src/network/mcpe/handler/InGamePacketHandler.php +++ b/src/network/mcpe/handler/InGamePacketHandler.php @@ -269,7 +269,6 @@ class InGamePacketHandler extends PacketHandler{ //TODO HACK: EATING_ITEM is sent back to the server when the server sends it for other players (1.14 bug, maybe earlier) return $packet->actorRuntimeId === ActorEvent::EATING_ITEM; } - $this->player->removeCurrentWindow(); switch($packet->eventId){ case ActorEvent::EATING_ITEM: //TODO: ignore this and handle it server-side