From c5abae9eaabd0da2e6860308151d0e2646d73b2b Mon Sep 17 00:00:00 2001 From: "Dylan K. Taylor" Date: Sat, 17 Jul 2021 22:59:45 +0100 Subject: [PATCH] Fixed merge error in bbf3f4c476bb203f399b7631a7d69013980bbae8 the corresponding code on PM3 was originally removed here: https://github.com/pmmp/PocketMine-MP/commit/485f573955fdfda52395e15fc497066d6ef77040#diff-cf181dff0292664e4aa13c8a1731dc62131489fa404f4ac1357493d320264cceL2263 --- src/network/mcpe/handler/InGamePacketHandler.php | 1 - 1 file changed, 1 deletion(-) diff --git a/src/network/mcpe/handler/InGamePacketHandler.php b/src/network/mcpe/handler/InGamePacketHandler.php index 9958658b6..47e0debeb 100644 --- a/src/network/mcpe/handler/InGamePacketHandler.php +++ b/src/network/mcpe/handler/InGamePacketHandler.php @@ -180,7 +180,6 @@ class InGamePacketHandler extends PacketHandler{ $newPos = $packet->position->subtract(0, 1.62, 0); if($this->forceMoveSync and $newPos->distanceSquared($curPos) > 1){ //Tolerate up to 1 block to avoid problems with client-sided physics when spawning in blocks - $this->session->syncMovement($curPos, null, null, MovePlayerPacket::MODE_RESET); $this->session->getLogger()->debug("Got outdated pre-teleport movement, received " . $newPos . ", expected " . $curPos); //Still getting movements from before teleport, ignore them return false;