added use-item click vector to PlayerInteractEvent

now go and make some touchscreens with maps!
This commit is contained in:
Dylan K. Taylor
2017-10-27 19:00:17 +01:00
parent 747477dfcf
commit c55bc2d7e9
3 changed files with 16 additions and 12 deletions

View File

@ -2361,7 +2361,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$item = $this->inventory->getItemInHand();
}
$ev = new PlayerInteractEvent($this, $item, $directionVector, $face, PlayerInteractEvent::RIGHT_CLICK_AIR);
$ev = new PlayerInteractEvent($this, $item, null, $directionVector, $face, PlayerInteractEvent::RIGHT_CLICK_AIR);
$this->server->getPluginManager()->callEvent($ev);
@ -2624,7 +2624,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
break;
}
$target = $this->level->getBlock($pos);
$ev = new PlayerInteractEvent($this, $this->inventory->getItemInHand(), $target, $packet->face, $target->getId() === 0 ? PlayerInteractEvent::LEFT_CLICK_AIR : PlayerInteractEvent::LEFT_CLICK_BLOCK);
$ev = new PlayerInteractEvent($this, $this->inventory->getItemInHand(), $target, null, $packet->face, $target->getId() === 0 ? PlayerInteractEvent::LEFT_CLICK_AIR : PlayerInteractEvent::LEFT_CLICK_BLOCK);
$this->getServer()->getPluginManager()->callEvent($ev);
if($ev->isCancelled()){
$this->inventory->sendHeldItem($this);
@ -2913,7 +2913,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$tile = $this->level->getTile($this->temporalVector->setComponents($packet->x, $packet->y, $packet->z));
if($tile instanceof ItemFrame){
$ev = new PlayerInteractEvent($this, $this->inventory->getItemInHand(), $tile->getBlock(), 5 - $tile->getBlock()->getDamage(), PlayerInteractEvent::LEFT_CLICK_BLOCK);
$ev = new PlayerInteractEvent($this, $this->inventory->getItemInHand(), $tile->getBlock(), null, 5 - $tile->getBlock()->getDamage(), PlayerInteractEvent::LEFT_CLICK_BLOCK);
$this->server->getPluginManager()->callEvent($ev);
if($this->isSpectator()){