Replaced more literal ints with Vector3 constants

This commit is contained in:
Dylan K. Taylor 2017-08-20 10:43:48 +01:00
parent e1d894057c
commit c394aea803
8 changed files with 28 additions and 28 deletions

View File

@ -217,21 +217,21 @@ abstract class Door extends Transparent{
} }
public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{ public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
if($face === 1){ if($face === Vector3::SIDE_UP){
$blockUp = $this->getSide(Vector3::SIDE_UP); $blockUp = $this->getSide(Vector3::SIDE_UP);
$blockDown = $this->getSide(Vector3::SIDE_DOWN); $blockDown = $this->getSide(Vector3::SIDE_DOWN);
if($blockUp->canBeReplaced() === false or $blockDown->isTransparent() === true){ if($blockUp->canBeReplaced() === false or $blockDown->isTransparent() === true){
return false; return false;
} }
$direction = $player instanceof Player ? $player->getDirection() : 0; $direction = $player instanceof Player ? $player->getDirection() : 0;
$face = [ $faces = [
0 => 3, 0 => 3,
1 => 4, 1 => 4,
2 => 2, 2 => 2,
3 => 5, 3 => 5,
]; ];
$next = $this->getSide($face[($direction + 2) % 4]); $next = $this->getSide($faces[($direction + 2) % 4]);
$next2 = $this->getSide($face[$direction]); $next2 = $this->getSide($faces[$direction]);
$metaUp = 0x08; $metaUp = 0x08;
if($next->getId() === $this->getId() or ($next2->isTransparent() === false and $next->isTransparent() === true)){ //Door hinge if($next->getId() === $this->getId() or ($next2->isTransparent() === false and $next->isTransparent() === true)){ //Door hinge
$metaUp |= 0x01; $metaUp |= 0x01;

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@ -105,15 +105,15 @@ class ItemFrame extends Flowable{
} }
public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{ public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
if($face === 0 or $face === 1){ if($face === Vector3::SIDE_DOWN or $face === Vector3::SIDE_UP){
return false; return false;
} }
$faces = [ $faces = [
2 => 3, Vector3::SIDE_NORTH => 3,
3 => 2, Vector3::SIDE_SOUTH => 2,
4 => 1, Vector3::SIDE_WEST => 1,
5 => 0 Vector3::SIDE_EAST => 0
]; ];
$this->meta = $faces[$face]; $this->meta = $faces[$face];

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@ -61,7 +61,7 @@ class SignPost extends Transparent{
public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{ public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
if($face !== 0){ if($face !== Vector3::SIDE_DOWN){
$nbt = new CompoundTag("", [ $nbt = new CompoundTag("", [
new StringTag("id", Tile::SIGN), new StringTag("id", Tile::SIGN),
new IntTag("x", $block->x), new IntTag("x", $block->x),
@ -83,7 +83,7 @@ class SignPost extends Transparent{
} }
} }
if($face === 1){ if($face === Vector3::SIDE_UP){
$this->meta = floor((($player->yaw + 180) * 16 / 360) + 0.5) & 0x0f; $this->meta = floor((($player->yaw + 180) * 16 / 360) + 0.5) & 0x0f;
$this->getLevel()->setBlock($block, $this, true); $this->getLevel()->setBlock($block, $this, true);
}else{ }else{

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@ -64,9 +64,9 @@ class Skull extends Flowable{
} }
public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{ public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
if($face !== 0){ if($face !== Vector3::SIDE_DOWN){
$this->meta = $face; $this->meta = $face;
if($face === 1){ if($face === Vector3::SIDE_UP){
$rot = floor(($player->yaw * 16 / 360) + 0.5) & 0x0F; $rot = floor(($player->yaw * 16 / 360) + 0.5) & 0x0F;
}else{ }else{
$rot = $face; $rot = $face;

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@ -138,7 +138,7 @@ abstract class Stair extends Transparent{
3 => 3, 3 => 3,
]; ];
$this->meta = $faces[$player->getDirection()] & 0x03; $this->meta = $faces[$player->getDirection()] & 0x03;
if(($facePos->y > 0.5 and $face !== 1) or $face === 0){ if(($facePos->y > 0.5 and $face !== Vector3::SIDE_UP) or $face === Vector3::SIDE_DOWN){
$this->meta |= 0x04; //Upside-down stairs $this->meta |= 0x04; //Upside-down stairs
} }
$this->getLevel()->setBlock($block, $this, true, true); $this->getLevel()->setBlock($block, $this, true, true);

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@ -71,13 +71,13 @@ class Torch extends Flowable{
public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{ public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
$below = $this->getSide(Vector3::SIDE_DOWN); $below = $this->getSide(Vector3::SIDE_DOWN);
if($target->isTransparent() === false and $face !== 0){ if($target->isTransparent() === false and $face !== Vector3::SIDE_DOWN){
$faces = [ $faces = [
1 => 5, Vector3::SIDE_UP => 5,
2 => 4, Vector3::SIDE_NORTH => 4,
3 => 3, Vector3::SIDE_SOUTH => 3,
4 => 2, Vector3::SIDE_WEST => 2,
5 => 1, Vector3::SIDE_EAST => 1,
]; ];
$this->meta = $faces[$face]; $this->meta = $faces[$face];
$this->getLevel()->setBlock($block, $this, true, true); $this->getLevel()->setBlock($block, $this, true, true);

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@ -56,12 +56,12 @@ class Wood extends Solid{
public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{ public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
$faces = [ $faces = [
0 => 0, Vector3::SIDE_DOWN => 0,
1 => 0, Vector3::SIDE_UP => 0,
2 => 0b1000, Vector3::SIDE_NORTH => 0b1000,
3 => 0b1000, Vector3::SIDE_SOUTH => 0b1000,
4 => 0b0100, Vector3::SIDE_WEST => 0b0100,
5 => 0b0100, Vector3::SIDE_EAST => 0b0100,
]; ];
$this->meta = ($this->meta & 0x03) | $faces[$face]; $this->meta = ($this->meta & 0x03) | $faces[$face];

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@ -80,7 +80,7 @@ class WoodenSlab extends Transparent{
public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{ public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
$this->meta &= 0x07; $this->meta &= 0x07;
if($face === 0){ if($face === Vector3::SIDE_DOWN){
if($target->getId() === $this->id and ($target->getDamage() & 0x08) === 0x08 and ($target->getDamage() & 0x07) === ($this->meta)){ if($target->getId() === $this->id and ($target->getDamage() & 0x08) === 0x08 and ($target->getDamage() & 0x07) === ($this->meta)){
$this->getLevel()->setBlock($target, Block::get($this->doubleId, $this->meta), true); $this->getLevel()->setBlock($target, Block::get($this->doubleId, $this->meta), true);
@ -92,7 +92,7 @@ class WoodenSlab extends Transparent{
}else{ }else{
$this->meta |= 0x08; $this->meta |= 0x08;
} }
}elseif($face === 1){ }elseif($face === Vector3::SIDE_UP){
if($target->getId() === $this->id and ($target->getDamage() & 0x08) === 0 and ($target->getDamage() & 0x07) === $this->meta){ if($target->getId() === $this->id and ($target->getDamage() & 0x08) === 0 and ($target->getDamage() & 0x07) === $this->meta){
$this->getLevel()->setBlock($target, Block::get($this->doubleId, $this->meta), true); $this->getLevel()->setBlock($target, Block::get($this->doubleId, $this->meta), true);