Added the ability to shoot arrows

Credit to ljyloo (http://forums.pocketmine.net/index.php?threads/shooting-arrows-in-pm-server.508/#post-4338).
This commit is contained in:
williamtdr 2013-10-08 16:52:37 -05:00
parent e179de1613
commit c35c004827

View File

@ -1454,6 +1454,53 @@ class Player{
"z" => $this->entity->z,
);
$e = $this->server->api->entity->add($this->level, ENTITY_OBJECT, OBJECT_ARROW, $d);
$e->yaw = $this->entity->yaw;
$e->pitch = $this->entity->pitch;
$rotation = ($this->entity->yaw - 90) % 360;
if($rotation < 0){
$rotation = (360 + $rotation);
}
$rotation = ($rotation + 180);
if($rotation >= 360){
$rotation = ($rotation - 360);
}
$X = 1;
$Z = 1;
$overturn = false;
if(0 <= $rotation and $rotation < 90){
}
elseif(90 <= $rotation and $rotation < 180){
$rotation -= 90;
$X = (-1);
$overturn = true;
}
elseif(180 <= $rotation and $rotation < 270){
$rotation -= 180;
$X = (-1);
$Z = (-1);
}
elseif(270 <= $rotation and $rotation < 360){
$rotation -= 270;
$Z = (-1);
$overturn = true;
}
$rad = deg2rad($rotation);
$pitch = (-($this->entity->pitch));
$speed = 80;
$speedY = (sin(deg2rad($pitch)) * $speed);
$speedXZ = (cos(deg2rad($pitch)) * $speed);
if($overturn){
$speedX = (sin($rad) * $speedXZ * $X);
$speedZ = (cos($rad) * $speedXZ * $Z);
}
else{
$speedX = (cos($rad) * $speedXZ * $X);
$speedZ = (sin($rad) * $speedXZ * $Z);
}
$e->speedX = $speedX;
$e->speedZ = $speedZ;
$e->speedY = $speedY;
$this->server->api->entity->spawnToAll($e);
}
}