mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-04 00:59:51 +00:00
TypeConverter: clean up absurdly overcomplicated bullshit in createInventoryAction()
This commit is contained in:
parent
cc4bb91fcb
commit
c33f97ae41
@ -27,7 +27,6 @@ use pocketmine\block\inventory\AnvilInventory;
|
|||||||
use pocketmine\block\inventory\CraftingTableInventory;
|
use pocketmine\block\inventory\CraftingTableInventory;
|
||||||
use pocketmine\block\inventory\EnchantInventory;
|
use pocketmine\block\inventory\EnchantInventory;
|
||||||
use pocketmine\block\inventory\LoomInventory;
|
use pocketmine\block\inventory\LoomInventory;
|
||||||
use pocketmine\inventory\Inventory;
|
|
||||||
use pocketmine\inventory\transaction\action\CreateItemAction;
|
use pocketmine\inventory\transaction\action\CreateItemAction;
|
||||||
use pocketmine\inventory\transaction\action\DestroyItemAction;
|
use pocketmine\inventory\transaction\action\DestroyItemAction;
|
||||||
use pocketmine\inventory\transaction\action\DropItemAction;
|
use pocketmine\inventory\transaction\action\DropItemAction;
|
||||||
@ -248,17 +247,12 @@ class TypeConverter{
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @param int[] $test
|
* @param int[] $test
|
||||||
* @phpstan-param array<int, int> $test
|
* @phpstan-param array<int, int> $test
|
||||||
* @phpstan-param \Closure(Inventory) : bool $c
|
|
||||||
* @phpstan-return array{int, Inventory}
|
|
||||||
*/
|
*/
|
||||||
protected function mapUIInventory(int $slot, array $test, ?Inventory $inventory, \Closure $c) : ?array{
|
protected function mapUIInventory(int $slot, array $test, bool $valid) : ?int{
|
||||||
if($inventory === null){
|
if(array_key_exists($slot, $test) && $valid){
|
||||||
return null;
|
return $test[$slot];
|
||||||
}
|
|
||||||
if(array_key_exists($slot, $test) && $c($inventory)){
|
|
||||||
return [$test[$slot], $inventory];
|
|
||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
@ -283,6 +277,7 @@ class TypeConverter{
|
|||||||
}
|
}
|
||||||
switch($action->sourceType){
|
switch($action->sourceType){
|
||||||
case NetworkInventoryAction::SOURCE_CONTAINER:
|
case NetworkInventoryAction::SOURCE_CONTAINER:
|
||||||
|
$window = null;
|
||||||
if($action->windowId === ContainerIds::UI and $action->inventorySlot > 0){
|
if($action->windowId === ContainerIds::UI and $action->inventorySlot > 0){
|
||||||
if($action->inventorySlot === UIInventorySlotOffset::CREATED_ITEM_OUTPUT){
|
if($action->inventorySlot === UIInventorySlotOffset::CREATED_ITEM_OUTPUT){
|
||||||
return null; //useless noise
|
return null; //useless noise
|
||||||
@ -290,23 +285,22 @@ class TypeConverter{
|
|||||||
$pSlot = $action->inventorySlot;
|
$pSlot = $action->inventorySlot;
|
||||||
|
|
||||||
$craftingGrid = $player->getCraftingGrid();
|
$craftingGrid = $player->getCraftingGrid();
|
||||||
$mapped = $this->mapUIInventory($pSlot, UIInventorySlotOffset::CRAFTING2X2_INPUT, $craftingGrid, fn() => true);
|
$slot = $this->mapUIInventory($pSlot, UIInventorySlotOffset::CRAFTING2X2_INPUT, true);
|
||||||
if($mapped === null){
|
if($slot !== null){
|
||||||
$current = $player->getCurrentWindow();
|
$window = $craftingGrid;
|
||||||
$mapped =
|
}elseif(($current = $player->getCurrentWindow()) !== null){
|
||||||
$this->mapUIInventory($pSlot, UIInventorySlotOffset::ANVIL, $current,
|
$slot =
|
||||||
function(Inventory $i) : bool{ return $i instanceof AnvilInventory; }) ??
|
$this->mapUIInventory($pSlot, UIInventorySlotOffset::ANVIL, $current instanceof AnvilInventory) ??
|
||||||
$this->mapUIInventory($pSlot, UIInventorySlotOffset::ENCHANTING_TABLE, $current,
|
$this->mapUIInventory($pSlot, UIInventorySlotOffset::ENCHANTING_TABLE, $current instanceof EnchantInventory) ??
|
||||||
function(Inventory $i) : bool{ return $i instanceof EnchantInventory; }) ??
|
$this->mapUIInventory($pSlot, UIInventorySlotOffset::LOOM, $current instanceof LoomInventory) ??
|
||||||
$this->mapUIInventory($pSlot, UIInventorySlotOffset::LOOM, $current,
|
$this->mapUIInventory($pSlot, UIInventorySlotOffset::CRAFTING3X3_INPUT, $current instanceof CraftingTableInventory);
|
||||||
fn(Inventory $i) => $i instanceof LoomInventory) ??
|
if($slot !== null){
|
||||||
$this->mapUIInventory($pSlot, UIInventorySlotOffset::CRAFTING3X3_INPUT, $current,
|
$window = $current;
|
||||||
fn(Inventory $i) => $i instanceof CraftingTableInventory);
|
}
|
||||||
}
|
}
|
||||||
if($mapped === null){
|
if($slot === null){
|
||||||
throw new TypeConversionException("Unmatched UI inventory slot offset $pSlot");
|
throw new TypeConversionException("Unmatched UI inventory slot offset $pSlot");
|
||||||
}
|
}
|
||||||
[$slot, $window] = $mapped;
|
|
||||||
}else{
|
}else{
|
||||||
$window = $inventoryManager->getWindow($action->windowId);
|
$window = $inventoryManager->getWindow($action->windowId);
|
||||||
$slot = $action->inventorySlot;
|
$slot = $action->inventorySlot;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user