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Entity: add abstract getNetworkTypeId(), remove NETWORK_ID constant
this now requires that subclasses supply a proper NETWORK_ID.
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@ -50,7 +50,7 @@ class EntityLandSound implements Sound{
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LevelSoundEventPacket::SOUND_LAND,
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$pos,
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$this->blockLandedOn->getRuntimeId(),
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$this->entity instanceof Player ? "minecraft:player" : LegacyEntityIdToStringIdMap::getInstance()->legacyToString($this->entity::NETWORK_ID) //TODO: bad hack, stuff depends on players having a -1 network ID :(
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$this->entity instanceof Player ? "minecraft:player" : LegacyEntityIdToStringIdMap::getInstance()->legacyToString($this->entity::getNetworkTypeId()) //TODO: bad hack, stuff depends on players having a -1 network ID :(
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//TODO: does isBaby have any relevance here?
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);
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}
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