mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-16 03:51:37 +00:00
Added player commands, better console API and implemented future player chat
This commit is contained in:
@@ -47,96 +47,97 @@ class ConsoleAPI{
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$this->loop->join();
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}
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public function defaultCommands($cmd, $params){
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switch($cmd){
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case "crash": //Crashes the server to generate an report
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$this->callNotDefinedMethodCrash();
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$this->server->api->server; //Access a private property
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callNotExistingFunction();
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break;
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case "invisible":
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$p = strtolower(array_shift($params));
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switch($p){
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case "on":
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case "true":
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case "1":
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console("[INFO] Server is invisible");
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$this->server->api->setProperty("invisible", true);
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break;
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case "off":
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case "false":
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case "0":
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console("[INFO] Server is visible");
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$this->server->api->setProperty("invisible", false);
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break;
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default:
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console("[INFO] Usage: /invisible <on | off>");
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break;
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}
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break;
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case "status":
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case "lag":
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$this->server->debugInfo(true);
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$info = $this->server->debugInfo();
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console("[INFO] TPS: ".$info["tps"].", Memory usage: ".$info["memory_usage"]." (Peak ".$info["memory_peak_usage"].")");
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break;
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case "update-done":
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$this->server->api->setProperty("last-update", time());
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break;
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case "stop":
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$this->loop->stop = true;
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console("[INFO] Stopping the server...");
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$this->server->close();
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break;
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case "gamemode":
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$s = trim(array_shift($params));
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if($s == "" or (((int) $s) !== 0 and ((int) $s) !== 1 and ((int) $s) !== 2)){
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console("[INFO] Usage: /gamemode <0 | 1 | 2>");
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public function defaultCommands($cmd, $params, $issuer){
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$output = "";
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switch($cmd){
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case "crash": //Crashes the server to generate an report
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$this->callNotDefinedMethodCrash();
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$this->server->api->server; //Access a private property
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callNotExistingFunction();
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break;
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}
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$this->server->api->setProperty("gamemode", (int) $s);
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console("[INFO] Gamemode changed to ".$this->server->getGamemode());
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break;
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case "difficulty":
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$s = trim(array_shift($params));
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if($s == "" or (((int) $s) !== 0 and ((int) $s) !== 1)){
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console("[INFO] Usage: /difficulty <0 | 1>");
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case "invisible":
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$p = strtolower(array_shift($params));
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switch($p){
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case "on":
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case "true":
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case "1":
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$output .= "Server is invisible\n";
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$this->server->api->setProperty("invisible", true);
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break;
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case "off":
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case "false":
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case "0":
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$output .= "Server is visible\n";
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$this->server->api->setProperty("invisible", false);
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break;
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default:
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$output .= "Usage: /invisible <on | off>\n";
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break;
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}
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break;
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}
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$this->server->api->setProperty("difficulty", (int) $s);
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console("[INFO] Difficulty changed to ".$this->server->difficulty);
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loadConfig(true);
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break;
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case "say":
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$s = implode(" ", $params);
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if(trim($s) == ""){
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console("[INFO] Usage: /say <message>");
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case "status":
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case "lag":
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$this->server->debugInfo(true);
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$info = $this->server->debugInfo();
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$output .= "TPS: ".$info["tps"].", Memory usage: ".$info["memory_usage"]." (Peak ".$info["memory_peak_usage"].")\n";
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break;
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}
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$this->server->api->chat->broadcast($s);
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break;
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case "save-all":
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$this->server->save();
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break;
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case "help":
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case "?":
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console("[INFO] /help: Show available commands");
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console("[INFO] /status: Show server TPS and memory usage");
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console("[INFO] /gamemode: Changes default gamemode");
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console("[INFO] /difficulty: Changes difficulty");
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console("[INFO] /invisible: Manages server visibility");
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console("[INFO] /say: Broadcasts mesages");
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console("[INFO] /save-all: Saves pending changes");
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console("[INFO] /stop: Stops the server");
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//console("[INFO] /restart: Restarts the server");
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foreach($this->help as $c => $h){
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console("[INFO] /$c: ".$h);
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}
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break;
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default:
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console("[ERROR] Command doesn't exist! Use /help");
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break;
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}
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case "update-done":
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$this->server->api->setProperty("last-update", time());
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break;
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case "stop":
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$this->loop->stop = true;
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$output .= "Stopping the server\n";
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$this->server->close();
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break;
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case "gamemode":
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$s = trim(array_shift($params));
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if($s == "" or (((int) $s) !== 0 and ((int) $s) !== 1 and ((int) $s) !== 2)){
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$output .= "Usage: /gamemode <0 | 1 | 2>\n";
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break;
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}
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$this->server->api->setProperty("gamemode", (int) $s);
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$output .= "Gamemode changed to ".$this->server->getGamemode()."\n";
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break;
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case "difficulty":
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$s = trim(array_shift($params));
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if($s == "" or (((int) $s) !== 0 and ((int) $s) !== 1)){
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$output .= "Usage: /difficulty <0 | 1>\n";
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break;
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}
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$this->server->api->setProperty("difficulty", (int) $s);
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$output .= "Difficulty changed to ".$this->server->difficulty."\n";
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loadConfig(true);
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break;
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case "say":
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$s = implode(" ", $params);
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if(trim($s) == ""){
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$output .= "Usage: /say <message>\n";
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break;
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}
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$this->server->api->chat->broadcast($s);
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break;
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case "save-all":
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$this->server->save();
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break;
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case "help":
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case "?":
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$output .= "/help: Show available commands\n";
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$output .= "/status: Show server TPS and memory usage\n";
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$output .= "/gamemode: Changes default gamemode\n";
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$output .= "/difficulty: Changes difficulty\n";
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$output .= "/invisible: Manages server visibility\n";
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$output .= "/say: Broadcasts mesagesv";
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$output .= "/save-all: Saves pending changes\n";
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$output .= "/stop: Stops the server\n";
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foreach($this->help as $c => $h){
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$output .= "/$c: ".$h."\n";
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}
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break;
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default:
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$output .= "Command doesn't exist! Use /help\n";
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break;
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}
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return $output;
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}
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public function alias($alias, $cmd){
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@@ -156,15 +157,33 @@ class ConsoleAPI{
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$this->help[$cmd] = $help;
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}
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public function run($line = ""){
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public function run($line = "", $issuer = false){
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if($line != ""){
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$params = explode(" ", $line);
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$cmd = strtolower(array_shift($params));
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console("[INFO] Issued server command: /$cmd ".implode(" ", $params));
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if(isset($this->cmds[$cmd]) and is_callable($this->cmds[$cmd])){
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call_user_func($this->cmds[$cmd], $cmd, $params);
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}elseif($this->server->api->dhandle("api.console.command", array("cmd" => $cmd, "params" => $params)) !== false){
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$this->defaultCommands($cmd, $params);
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if($issuer instanceof Player){
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console("[INFO] \"".$issuer->username."\" issued server command: /$cmd ".implode(" ", $params));
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}else{
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console("[INFO] Issued server command: /$cmd ".implode(" ", $params));
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}
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if($this->server->api->dhandle("console.command.".$cmd, array("cmd" => $cmd, "parameters" => $params, "issuer" => $issuer)) === false
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or $this->server->api->dhandle("console.command", array("cmd" => $cmd, "parameters" => $params, "issuer" => $issuer)) === false){
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$output = "You don't have permissions\n";
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}else{
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if(isset($this->cmds[$cmd]) and is_callable($this->cmds[$cmd])){
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$output = @call_user_func($this->cmds[$cmd], $cmd, $params, $issuer);
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}elseif($this->server->api->dhandle("console.command.unknown", array("cmd" => $cmd, "params" => $params, "issuer" => $issuer)) !== false){
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$output = $this->defaultCommands($cmd, $params, $issuer);
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}
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}
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if($output != "" and ($issuer instanceof Player)){
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$issuer->sendChat($output);
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}elseif($output != ""){
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$mes = explode("\n", $output);
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foreach($mes as $m){
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console($m);
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}
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}
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}
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}
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