mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-12 16:59:44 +00:00
Noclip in spectator mode, changed chunk format
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parent
3872a21474
commit
c2b3f7cd7f
@ -219,7 +219,6 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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protected $allowFlight = false;
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private $needACK = [];
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private $batchedPackets = [];
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@ -311,7 +310,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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* @param Player $player
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*/
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public function spawnTo(Player $player){
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if($this->spawned === true and $player->spawned === true and $this->dead !== true and $player->dead !== true and $player->getLevel() === $this->level and $player->canSee($this)){
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if($this->spawned === true and $player->spawned === true and $this->dead !== true and $player->dead !== true and $player->getLevel() === $this->level and $player->canSee($this) and !$this->isSpectator()){
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parent::spawnTo($player);
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}
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}
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@ -1000,6 +999,12 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$this->allowFlight = $this->isCreative();
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if($this->isSpectator()){
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$this->despawnFromAll();
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}else{
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$this->spawnToAll();
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}
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$this->namedtag->playerGameType = new Int("playerGameType", $this->gamemode);
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$spawnPosition = $this->getSpawn();
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@ -1048,7 +1053,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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0x00000020 nametags_visible
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0x00000040 auto_jump
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0x00000080 allow_fly
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0x00000100 ?
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0x00000100 noclip
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0x00000200 ?
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0x00000400 ?
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0x00000800 ?
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@ -1090,6 +1095,10 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$flags |= 0x80;
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}
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if($this->isSpectator()){
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$flags |= 0x100;
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}
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$pk = new AdventureSettingsPacket();
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$pk->flags = $flags;
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$this->dataPacket($pk->setChannel(Network::CHANNEL_PRIORITY));
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@ -1103,6 +1112,10 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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return ($this->gamemode & 0x01) > 0;
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}
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public function isSpectator(){
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return $this->gamemode === 3;
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}
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public function isAdventure(){
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return ($this->gamemode & 0x02) > 0;
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}
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@ -1276,7 +1289,9 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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}
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}
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$this->checkNearEntities($tickDiff);
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if(!$this->isSpectator()){
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$this->checkNearEntities($tickDiff);
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}
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$this->speed = $from->subtract($to);
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}elseif($distanceSquared == 0){
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@ -1333,25 +1348,27 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$this->processMovement($tickDiff);
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$this->entityBaseTick($tickDiff);
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if(!$this->isSpectator()){
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$this->entityBaseTick($tickDiff);
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if($this->onGround){
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$this->inAirTicks = 0;
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}else{
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if(!$this->allowFlight and $this->inAirTicks > 10 and !$this->isSleeping() and $this->getDataProperty(self::DATA_NO_AI) !== 1){
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$expectedVelocity = (-$this->gravity) / $this->drag - ((-$this->gravity) / $this->drag) * exp(-$this->drag * ($this->inAirTicks - 5));
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$diff = sqrt(abs($this->speed->y - $expectedVelocity));
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if($this->onGround){
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$this->inAirTicks = 0;
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}else{
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if(!$this->allowFlight and $this->inAirTicks > 10 and !$this->isSleeping() and $this->getDataProperty(self::DATA_NO_AI) !== 1){
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$expectedVelocity = (-$this->gravity) / $this->drag - ((-$this->gravity) / $this->drag) * exp(-$this->drag * ($this->inAirTicks - 5));
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$diff = sqrt(abs($this->speed->y - $expectedVelocity));
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if(!$this->hasEffect(Effect::JUMP) and $diff > 0.6 and $expectedVelocity < $this->speed->y and !$this->server->getAllowFlight()){
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if($this->inAirTicks < 100){
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$this->setMotion(new Vector3(0, $expectedVelocity, 0));
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}elseif($this->kick("Flying is not enabled on this server")){
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return false;
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if(!$this->hasEffect(Effect::JUMP) and $diff > 0.6 and $expectedVelocity < $this->speed->y and !$this->server->getAllowFlight()){
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if($this->inAirTicks < 100){
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$this->setMotion(new Vector3(0, $expectedVelocity, 0));
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}elseif($this->kick("Flying is not enabled on this server")){
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return false;
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}
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}
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}
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}
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++$this->inAirTicks;
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++$this->inAirTicks;
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}
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}
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}
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@ -1517,7 +1534,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$this->gamemode = $this->server->getGamemode();
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$nbt->playerGameType = new Int("playerGameType", $this->gamemode);
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}
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$this->allowFlight = $this->isCreative();
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@ -82,9 +82,10 @@ class ChunkRequestTask extends AsyncTask{
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}
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}
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$heightmap = pack("C*", ...$chunk->getHeightMapArray());
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$biomeColors = pack("N*", ...$chunk->getBiomeColorArray());
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$ordered = $orderedIds . $orderedData . $orderedSkyLight . $orderedLight . $biomeColors . $this->tiles;
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$ordered = $orderedIds . $orderedData . $orderedSkyLight . $orderedLight . $heightmap . $biomeColors . $this->tiles;
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$this->setResult($ordered, false);
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}
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@ -62,18 +62,22 @@ abstract class BaseChunk extends BaseFullChunk implements Chunk{
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}
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}
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if(strlen($biomeIds) === 256){
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$this->biomeIds = $biomeIds;
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}else{
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$this->biomeIds = str_repeat("\x01", 256);
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}
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if(count($biomeColors) === 256){
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$this->biomeColors = $biomeColors;
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}else{
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$this->biomeColors = array_fill(0, 256, Binary::readInt("\x00\x85\xb2\x4a"));
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}
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if(strlen($biomeIds) !== 256){
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$biomeIds = str_repeat("\x01", 256);
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}
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for($i = 0; $i < 256; ++$i){
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$this->biomeColors[$i] = ($this->biomeColors[$i] & 0xFFFFFF) | (ord($biomeIds{$i}) << 24);
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}
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if(count($heightMap) === 256){
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$this->heightMap = $heightMap;
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}else{
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@ -40,9 +40,6 @@ abstract class BaseFullChunk implements FullChunk{
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/** @var Tile[] */
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protected $tileList = [];
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/** @var string */
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protected $biomeIds;
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/** @var int[256] */
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protected $biomeColors;
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@ -92,18 +89,20 @@ abstract class BaseFullChunk implements FullChunk{
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$this->skyLight = $skyLight;
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$this->blockLight = $blockLight;
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if(strlen($biomeIds) === 256){
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$this->biomeIds = $biomeIds;
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}else{
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$this->biomeIds = str_repeat("\x01", 256);
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}
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if(count($biomeColors) === 256){
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$this->biomeColors = $biomeColors;
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}else{
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$this->biomeColors = array_fill(0, 256, Binary::readInt("\x00\x85\xb2\x4a"));
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}
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if(strlen($biomeIds) !== 256){
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$biomeIds = str_repeat("\x01", 256);
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}
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for($i = 0; $i < 256; ++$i){
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$this->biomeColors[$i] = ($this->biomeColors[$i] & 0xFFFFFF) | (ord($biomeIds{$i}) << 24);
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}
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if(count($heightMap) === 256){
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$this->heightMap = $heightMap;
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}else{
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@ -161,9 +160,16 @@ abstract class BaseFullChunk implements FullChunk{
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$this->getProvider()->getLevel()->timings->syncChunkLoadTileEntitiesTimer->stopTiming();
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for($z = 0; $z < 16; ++$z){
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for($x = 0; $x < 16; ++$x){
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$this->setHeightMap($x, $z, $this->getHighestBlockAt($x, $z));
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}
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}
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$this->NBTentities = null;
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$this->NBTtiles = null;
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$this->hasChanged = false;
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}
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}
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@ -204,12 +210,12 @@ abstract class BaseFullChunk implements FullChunk{
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}
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public function getBiomeId($x, $z){
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return ord($this->biomeIds{($z << 4) + $x});
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return ($this->biomeColors[($z << 4) + $x] & 0xFF000000) >> 24;
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}
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public function setBiomeId($x, $z, $biomeId){
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$this->hasChanged = true;
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$this->biomeIds{($z << 4) + $x} = chr($biomeId);
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$this->biomeColors[($z << 4) + $x] = ($this->biomeColors[($z << 4) + $x] & 0xFFFFFF) | ($biomeId << 24);
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}
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public function getBiomeColor($x, $z){
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@ -220,7 +226,7 @@ abstract class BaseFullChunk implements FullChunk{
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public function setBiomeColor($x, $z, $R, $G, $B){
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$this->hasChanged = true;
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$this->biomeColors[($z << 4) + $x] = 0 | (($R & 0xFF) << 16) | (($G & 0xFF) << 8) | ($B & 0xFF);
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$this->biomeColors[($z << 4) + $x] = ($this->biomeColors[($z << 4) + $x] & 0xFF000000) | (($R & 0xFF) << 16) | (($G & 0xFF) << 8) | ($B & 0xFF);
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}
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public function getHeightMap($x, $z){
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@ -338,7 +344,11 @@ abstract class BaseFullChunk implements FullChunk{
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}
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public function getBiomeIdArray(){
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return $this->biomeIds;
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$ids = "";
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foreach($this->biomeColors as $d){
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$ids .= chr(($d & 0xFF000000) >> 24);
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}
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return $ids;
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}
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public function getBiomeColorArray(){
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@ -146,12 +146,14 @@ class LevelDB extends BaseLevelProvider{
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}
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}
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$heightmap = pack("C*", ...$chunk->getHeightMapArray());
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$biomeColors = pack("N*", ...$chunk->getBiomeColorArray());
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$ordered = $chunk->getBlockIdArray() .
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$chunk->getBlockDataArray() .
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$chunk->getBlockSkyLightArray() .
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$chunk->getBlockLightArray() .
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$heightmap .
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$biomeColors .
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$tiles;
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@ -128,12 +128,14 @@ class McRegion extends BaseLevelProvider{
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}
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}
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$heightmap = pack("C*", ...$chunk->getHeightMapArray());
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$biomeColors = pack("N*", ...$chunk->getBiomeColorArray());
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$ordered = $chunk->getBlockIdArray() .
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$chunk->getBlockDataArray() .
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$chunk->getBlockSkyLightArray() .
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$chunk->getBlockLightArray() .
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$heightmap .
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$biomeColors .
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$tiles;
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