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Implement cauldrons (#5163)
the following things are currently not implemented: - particle/sound effects when an entity extinguishes itself - particle/sound effects when mixing different stuff in a cauldron - powder snow cauldron both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).
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