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Implement cauldrons (#5163)
the following things are currently not implemented: - particle/sound effects when an entity extinguishes itself - particle/sound effects when mixing different stuff in a cauldron - powder snow cauldron both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).
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@ -197,6 +197,7 @@ final class StringToItemParser extends StringToTParser{
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$result->registerBlock("carrot_block", fn() => Blocks::CARROTS());
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$result->registerBlock("carrots", fn() => Blocks::CARROTS());
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$result->registerBlock("carved_pumpkin", fn() => Blocks::CARVED_PUMPKIN());
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$result->registerBlock("cauldron", fn() => Blocks::CAULDRON());
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$result->registerBlock("chemical_heat", fn() => Blocks::CHEMICAL_HEAT());
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$result->registerBlock("chemistry_table", fn() => Blocks::COMPOUND_CREATOR());
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$result->registerBlock("chest", fn() => Blocks::CHEST());
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