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Implement cauldrons (#5163)
the following things are currently not implemented: - particle/sound effects when an entity extinguishes itself - particle/sound effects when mixing different stuff in a cauldron - powder snow cauldron both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).
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@ -229,6 +229,7 @@ final class ItemSerializer{
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$this->mapBlock(Blocks::BIRCH_DOOR(), self::id(Ids::BIRCH_DOOR));
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$this->mapBlock(Blocks::BREWING_STAND(), self::id(Ids::BREWING_STAND));
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$this->mapBlock(Blocks::CAKE(), self::id(Ids::CAKE));
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$this->mapBlock(Blocks::CAULDRON(), self::id(Ids::CAULDRON));
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$this->mapBlock(Blocks::CRIMSON_DOOR(), self::id(Ids::CRIMSON_DOOR));
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$this->mapBlock(Blocks::DARK_OAK_DOOR(), self::id(Ids::DARK_OAK_DOOR));
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$this->mapBlock(Blocks::FLOWER_POT(), self::id(Ids::FLOWER_POT));
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