Implement cauldrons (#5163)

the following things are currently not implemented:

- particle/sound effects when an entity extinguishes itself
- particle/sound effects when mixing different stuff in a cauldron
- powder snow cauldron

both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).
This commit is contained in:
Dylan T
2022-07-20 16:12:58 +01:00
committed by GitHub
parent 466307a43f
commit c1acf44337
29 changed files with 1231 additions and 4 deletions

View File

@ -229,6 +229,7 @@ final class ItemSerializer{
$this->mapBlock(Blocks::BIRCH_DOOR(), self::id(Ids::BIRCH_DOOR));
$this->mapBlock(Blocks::BREWING_STAND(), self::id(Ids::BREWING_STAND));
$this->mapBlock(Blocks::CAKE(), self::id(Ids::CAKE));
$this->mapBlock(Blocks::CAULDRON(), self::id(Ids::CAULDRON));
$this->mapBlock(Blocks::CRIMSON_DOOR(), self::id(Ids::CRIMSON_DOOR));
$this->mapBlock(Blocks::DARK_OAK_DOOR(), self::id(Ids::DARK_OAK_DOOR));
$this->mapBlock(Blocks::FLOWER_POT(), self::id(Ids::FLOWER_POT));