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Updated Position to use Weak / strong references for Level objects
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@ -55,7 +55,7 @@ class Carpet extends Flowable{
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public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
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$down = $this->getSide(0);
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if($down->getID() !== self::AIR){
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$this->level->setBlock($block, $this, true, false, true);
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$this->getLevel()->setBlock($block, $this, true, false, true);
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return true;
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}
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@ -68,7 +68,7 @@ class Carpet extends Flowable{
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if($this->getSide(0)->getID() === self::AIR){ //Replace with common break method
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//TODO
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//Server::getInstance()->api->entity->drop($this, Item::get($this->id, $this->meta, 1));
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$this->level->setBlock($this, new Air(), true, false, true);
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$this->getLevel()->setBlock($this, new Air(), true, false, true);
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return Level::BLOCK_UPDATE_NORMAL;
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}
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