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Updated Position to use Weak / strong references for Level objects
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@ -38,7 +38,7 @@ class Cactus extends Transparent{
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if($type === Level::BLOCK_UPDATE_NORMAL){
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$down = $this->getSide(0);
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if($down->getID() !== self::SAND and $down->getID() !== self::CACTUS){ //Replace with common break method
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$this->level->setBlock($this, new Air(), false);
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$this->getLevel()->setBlock($this, new Air(), false);
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Server::getInstance()->api->entity->drop($this, Item::get($this->id));
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return Level::BLOCK_UPDATE_NORMAL;
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@ -47,17 +47,17 @@ class Cactus extends Transparent{
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if($this->getSide(0)->getID() !== self::CACTUS){
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if($this->meta == 0x0F){
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for($y = 1; $y < 3; ++$y){
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$b = $this->level->getBlock(new Vector3($this->x, $this->y + $y, $this->z));
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$b = $this->getLevel()->getBlock(new Vector3($this->x, $this->y + $y, $this->z));
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if($b->getID() === self::AIR){
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$this->level->setBlock($b, new Cactus(), true, false, true);
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$this->getLevel()->setBlock($b, new Cactus(), true, false, true);
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break;
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}
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}
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$this->meta = 0;
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$this->level->setBlock($this, $this, false);
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$this->getLevel()->setBlock($this, $this, false);
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}else{
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++$this->meta;
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$this->level->setBlock($this, $this, false);
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$this->getLevel()->setBlock($this, $this, false);
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}
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return Level::BLOCK_UPDATE_RANDOM;
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@ -75,7 +75,7 @@ class Cactus extends Transparent{
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$block2 = $this->getSide(4);
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$block3 = $this->getSide(5);
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if($block0->isTransparent === true and $block1->isTransparent === true and $block2->isTransparent === true and $block3->isTransparent === true){
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$this->level->setBlock($this, $this, true, false, true);
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$this->getLevel()->setBlock($this, $this, true, false, true);
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return true;
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}
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