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Updated Position to use Weak / strong references for Level objects
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@ -46,7 +46,7 @@ class BurningFurnace extends Solid{
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3 => 3,
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);
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$this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0];
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$this->level->setBlock($block, $this, true, false, true);
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$this->getLevel()->setBlock($block, $this, true, false, true);
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$nbt = new Compound(false, array(
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new Enum("Items", array()),
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new String("id", Tile::FURNACE),
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@ -55,20 +55,20 @@ class BurningFurnace extends Solid{
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new Int("z", $this->z)
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));
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$nbt->Items->setTagType(NBT::TAG_Compound);
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new Furnace($this->level, $nbt);
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new Furnace($this->getLevel(), $nbt);
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return true;
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}
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public function onBreak(Item $item){
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$this->level->setBlock($this, new Air(), true, true, true);
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$this->getLevel()->setBlock($this, new Air(), true, true, true);
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return true;
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}
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public function onActivate(Item $item, Player $player = null){
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if($player instanceof Player){
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$t = $this->level->getTile($this);
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$t = $this->getLevel()->getTile($this);
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$furnace = false;
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if($t instanceof Furnace){
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$furnace = $t;
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@ -81,7 +81,7 @@ class BurningFurnace extends Solid{
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new Int("z", $this->z)
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));
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$nbt->Items->setTagType(NBT::TAG_Compound);
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$furnace = new Furnace($this->level, $nbt);
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$furnace = new Furnace($this->getLevel(), $nbt);
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}
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if(($player->getGamemode() & 0x01) === 0x01){
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@ -116,7 +116,7 @@ class BurningFurnace extends Solid{
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if($item->isPickaxe() >= 1){
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$drops[] = array(Item::FURNACE, 0, 1);
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}
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$t = $this->level->getTile($this);
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$t = $this->getLevel()->getTile($this);
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if($t instanceof Furnace){
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for($s = 0; $s < Furnace::SLOTS; ++$s){
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$slot = $t->getSlot($s);
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